Archive for the ‘rejected apps’ category

No Google Voice on iPhone: one year later

August 22nd, 2010

Tech Crunch’s Jason Kinkaid reminds us that it’s been a year since Apple responded to the FCC about Google Voice’s rejection (or perpetual non-acceptance) from the iPhone App Store.

Apple denying the app to those who want it, especially when it allows similar apps such as Line2 into the App Store, means it’s almost certainly what we thought it was last year — less to do with what the app does than what it represents.

Before the Google Voice rejection story broke Apple and Google still seemed to have a love affair going on. Apple provided beautiful devices and Google supplied incredible services. It was a match made in heaven.

Following the Google Voice rejection it became clear that those two goals were becoming less cooperative and more competitive. Apple wants their beautiful devices to be the focus, and to be able to swap in and out different services behind the scenes without affecting the UI or being noticeable to end users. Google on the other hand wants their incredible services to be the focus regardless of device, and to be able to easily swap users from iPhone or Pre to Google’s own, growing, Android platform.

Apple’s exclusionary control over the iPhone is a huge problem for Google, just as Google’s predatory control over their services is a huge problem for Apple.

What if Apple pulled Google from the iPhone? Google could lose a huge percentage of revenue to Microsoft (or whomever Apple swaps in) in the blink of an eye. What if Google pulled their services from the iPhone? Apple could lose a ton of users to Android just as fast. (Whether Apple or Google would ever do that is besides the point — it could happen, therefor strategically planning for the eventuality has to take place.)

Google transformed their original Android-as-BlackBerry competitor to an Android-as-iPhone competitor. Apple began building data centers, acquiring PlaceBase and Siri. And generally the move from friends to fremies to enemies progressed.

Since the Google Voice rejection, Google has continued to leverage their services and Android has surged in popularity thanks to Verizon’s Droid line, HTC’s Evo 4G, and Samsung’s Galaxy S.

Apple has continued to tightly control their user experience, creating controversies with Adobe but also introducing new features like FaceTime which depend on Apple owning the phone UI, not Google.

Has the Google Voice rejection cost Apple customers? Probably. Given that a) Google Voice is still only available in the US means its absence only effects US users and b) it’s still a mostly geek-centric service, further reducing the pool of potentially affected users. Of those affected, it’s perhaps further split between those who really want the functionality of Android over the user experience of iPhone, and those who wanted to grab headlines (and in some cases quickly came back to that user experience). Google’s also had their own set of controversies, especially concerning privacy, net-neutrality, some of the content that’s ended up in their app market, and that their much vaunted openness applies primarily to manufacturers and carriers, not necessarily users. Whether or not that has cost them any users is equally hard to tell.

Kinkaid says:

Most of Apple’s ardent defenders will simply tell people like me to go use another, more open platform if they have a problem with the App Store and Apple’s policies. Fair enough. But the time and uncertainty involved in having to switch to a new computer platform are far from trivial, and eventually we may have kids who are raised on iOS — getting them to switch platforms so they can use an innovative new browser or FaceTime competitor or whatever else Apple is quietly blocking from the App Store will be no easy task. It is this inertia, which is only going to become more difficult to overcome as iOS becomes more successful, that troubles me most. Apple will be able to get away with even more egregious behavior, because its users will want to stick with what they know.

And maybe so, but would moving from iPhone to Android really be any harder than moving from Gmail, Google Calendar, Google Contacts, Google Docs, Google Talk, Google Reader, Google Voice, Google Navigation, Blogger, and all their other services to Apple’s, Microsoft’s, or anyone else’s? Probably not. (Personally, it’s far, far easier for me to pick up a Nexus One, stick in my Google ID, and go than it ever would be to transfer all my Google stuff over to Microsoft or someone else if I had to — even the thought of the work involved makes me wince.)

At the end of the day — or of the next year — Apple and Google have both become devils we know. Apple will reject another app for annoying, intolerable reasons and Google will allow in a Nazi theme or malware app. Apple will block a competing service and Google will abuse our privacy. What troubles me is the mistaken belief one is essentially better than the other. What assuages me is that we have both — and potentially a resurgent and more open Palm webOS, and equally controlled Windows Phone on the horizon.

[TechCrunch]

No Google Voice on iPhone: one year later is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Director of App Store for Apple also made fart and wiz apps

August 18th, 2010

Apple’s App Store Director Sells His Own Fart Apps  Read More http://www.wired.com/gadgetlab/2010/08/apple-fart-apps/#ixzz0wzD9IhtB

Wired did some poking around and discovered Phillip Shoemaker, Apple’s director of App Store — the man purportedly in charge of App Store approval and rejection — was or is the developer of fart and urination apps.

Shoemaker apparently had or has a company named Gray Noodle, whose titles include Animal Farts and iWiz. Although the social networking profiles and posts that led Wired to the discovery have subsequently been removed, they’ve retained archive copies. An Apple spokeswoman gave them the following comment:

“Phillip’s apps were written, submitted and approved before he became an Apple employee,” an Apple spokeswoman said in a statement. “His experience and perspective as a developer is one of the valuable things he brings to Apple’s developer relations team. Apple’s policy allows for employees to have apps on the App Store if they’re developed and published prior to their start at Apple.”

Other former Apple employees confirmed that special, executive level permission was required in order for an Apple employee to publish on the App Store, though if the apps predated Apple employment permission for them to remain on the App Store might be easier to obtain.

So is it reassuring for developers to have someone with experience getting controversial apps approved inside the App Store? Does it mean if you were rejected, you didn’t even meet the Animal Farts sniff test?

[Wired, thanks Luke!]

Director of App Store for Apple also made fart and wiz apps is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Grooveshark for iPhone pulled from App Store following complaint from Universal Music

August 18th, 2010

Grooveshark’s iPhone app has been pulled from the App Store following a complaint by Universal Music Group UK. According to their blog, Grooveshark is at a loss to explain it:

This comes as an absolute surprise to us, and we are not sleeping until we figure out exactly how to fix this—and get Grooveshark for iPhone back in the App Store. Above all, our biggest concern is damaging the service we provide to all of you guys—our loyal (awesome) users.

Mashable’s Christina Warren has an idea, however:

Grooveshark is an easy lawsuit target because of its approach to music licensing and distribution. Unlike competing services like Rdio, MOG and Rhapsody, Grooveshark’s database of songs is uploaded and cataloged by end users. Grooveshark doesn’t police these uploads for copyright violations, instead relying on license holders to file takedown requests. To date, EMI is the only company that has entered into a licensing agreement with Grooveshark.

If you already have the app, you can continue using it. If not, you might just have to wait for Grooveshark to get their licenses in order with UMG and potentially the other 2 big record labels.

Apprently, new media is still a work in progress…

[Grooveshark via Mashable]

Grooveshark for iPhone pulled from App Store following complaint from Universal Music is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Camera+ no longer in iPhone App Store

August 12th, 2010

Camera+ is no longer in the iTunes App Store following a bizarre week that rejection, revelation, feature requests, and possible take down.

Here’s the short version — Camera+ pushed out an update that would let users take photos via the hardware volume buttons. Apple rejected the update because it does not currently allow that functionality. Camera+ developers TapTapTap posted about the rejection and said they’d filed a feature request with Apple to change the policy and allow volume buttons to be re-assigned. They also let slip on twitter that a little easter egg would allow the volume buttons to be re-assigned in the current version of TapTapTap. Then they deleted the tweet, but the internet had already picked it up and propagated it.

Apple has a policy on easter eggs. If they’re disclosed and innocuous they’re fine. If they’re undisclosed and used as a way to circumvent the review process and App Store policies, they’ll get you removed. Basically, if the feature wouldn’t get approved out in the open, don’t try to sneak it in as an easter egg.

So now either Apple has pulled Camera+ or TapTapTap has taken it down themselves to proactively remove the easter egg. We’ll likely have to wait until they let us know.

And that’s where I start to wonder if it’s really a story, or media manipulation as marketing? They’ve already made a reported $500,000 in sales, and this little round of publicity — should they get back into the App Store — won’t hurt. Except, of course, when the press starts to feel played, it will eventually backfire.

Maybe that’s the real easter egg?

[9to5Mac, thanks maj0!]

Camera+ no longer in iPhone App Store is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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UPDATE: Camera+ update featuring “VolumeSnap” rejected, feature request filed

August 9th, 2010

Developer tap tap tap submitted an update for their app Camera+ which included a new feature called VolumeSnap. VolumeSnap allowed users to use the volume controls to take a photo, a feature that many iPhone users have asked for. Apple, however, does not approve of using the iPhone’s hardware in this manner. Here’s what they had to say to tap tap tap:

Your application cannot be added to the App Store because it uses iPhone volume buttons in a non-standard way, potentially resulting in user confusion. Changing the behavior of iPhone external hardware buttons is a violation of the iPhone Developer Program License Agreement. Applications must adhere to the iPhone Human Interface Guidelines as outlined in the iPhone Developer Program License Agreement section 3.3.7

The iPhone Human Interface Guidelines states:

Users use the device’s volume buttons to adjust the volume of all sounds their devices can play, including songs, application sounds, and device sounds. Users can always use the volume buttons to quiet any sound, regardless of the position of the Ring/Silent switch.
Using the volume buttons to adjust an application’s currently playing audio also adjusts the overall system volume, with the exception of the ringer volume. (Using the volume buttons when no audio is currently playing adjusts the ringer volume.)

Although tap tap tap is disappointed that their app got reject, they are appreciative of the fact that Apple was very informative regarding the reason behind the rejection.

Flashlight apps that use the iPhone 4’s LED flash were originally in violation of Apple’s policy, but it got changed after a developer encouraged Apple to review it. So tap tap tap is encouraging developers and users alike to submit a feature request to Apple to get this policy changed.

So there you go, if the ability to use the volume buttons to snap a photo is something you desire, make your voice heard!

UPDATE: Flo from shimanke.com just let us know that there is way to enable VolumeSnap on the current version of Camera+. Just visit camplus://enablevolumesnap in mobile Safari. Doing so will launch Camera+ and VolumeSnap just works. There is a possibility that doing this will disable the volume control to your iPhone, but closing Camera+ from the multitasking dock quickly fixes it. To disable VolumeSnap, visit camplus://disablevolumesnap in mobile Safari.

I’ve tried it and it works flawlessly. In fact, I didn’t even lose volume control. If you try it out, let us know how it works for you!

[tap tap tap via @justin_horn]

UPDATE: Camera+ update featuring “VolumeSnap” rejected, feature request filed is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Apple and magazine publishers at odds over subscriptions?

July 28th, 2010

MediaMemo is saying Time Inc. is having trouble setting up their own subscription service for a Sports Illustrated iPad magazine app:

Last month, the publisher was set to launch a subscription version of its Sports Illustrated iPad app, where consumers would download the magazines via Apple’s iTunes, but would pay Time Inc. directly. But Apple rejected the app at the last minute, forcing the Time Warner (TWX) unit to sell single copies, using iTunes as a middleman, multiple sources tell me.

First, at the iPhone 3.0 event in 2009, Apple showed off App Store subscriptions for magazines alongside in-app purchase, but while in-app purchases are now fairly common, I’m hard pressed to find a showcase example for App Store subscriptions. What happened to them? Are publishers not eager to embrace them or has Apple not provided the mechanism?

Second, it looks like Time is trying to go around the App Store for subscriptions, kind of like what Amazon and Audible do for users who buy books via Mobile Safari on the web but can then download their library in-app. Is Time trying to do something similar to that but not getting their app approved?

So what happened? The Time Inc. insiders I talked to don’t have a clear answer, presumably because they can’t get one from Apple itself. One theory: Apple is concerned about the publisher’s plans for the consumer data it would collect with each subscription. A darker one: Steve Jobs loves the idea of digital magazines and wants to control the market for himself.

“Darker” certainly scores the melodramatic points, but Apple had no problem rolling out iBooks while still allowing the aforementioned Amazon Kindle app and a host of other competitors. They’ve let streaming music and video apps in to vie for music money against iTunes.

Due to the opaque nature of the App Store approval process, and Apple’s secrecy surrounding unannounced features and technology, there’s never an easy way to tell if a delay is political, business related, or because Steve Jobs will be announcing some new magazine-focused API for subscriptions in September.

These are huge companies, there’s a lot of money on the table, and a critical amount of personal user data behind it. I’m sure we’ll see a lot of foot stomping and fist shaking, and press leaks to spin the story. I’m sure we’ll hear cries that evil Apple is denying big publishers their control, and big publishers are gouging users for digital copies. Fine. At the end of the day I want what I think most end users want — an easy, secure, privacy-protecting way to get my magazines (and comics!) on my iPhone and iPad at a fair price. Apple wins. Publishers win. We win.

Let’s figure that out, shall we?

[MediaMemo, thanks to everyone who sent this in!]

Apple and magazine publishers at odds over subscriptions? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Sex shock! Nudity disbelief! iChatr Chat-Roulette-style app for iPhone 4 pulled from App Store

July 18th, 2010

iChatr chat-roulette for iPhone 4

Apple has yanked iChatr — the chat-roulette-style app for iPhone 4 — from the iTunes App Store.

If you’re familiar with what goes on in these kinds of apps, the (predominantly male) nudity and sexual activity, then this probably doesn’t come as much of a surprise. If you’re not familiar, you probably downloaded it, became familiar quickly, and near instantly complained to Apple prompting the removal.

According to the developers, SKJM:

“The iChatr application has currently been removed from the App Store due to reports of a number of users exposing themselves during the random video chat sessions. We are currently discussing possible solutions to the problem with Apple.”

Jeff Scott from 148.apps adds:

you might as well stop now unless you have some wicked automatic genital recognition technology built in.

Good luck with that. And as to Apple’s second, open development platform, HTML5, we’re not sure that supports the porn-cam yet…

[148apps]

Sex shock! Nudity disbelief! iChatr Chat-Roulette-style app for iPhone 4 pulled from App Store is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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New York Times has Pulse RSS reader pulled from App Store

June 8th, 2010

The Pulse RSS reader for iPad, featured just yesterday during Steve Jobs’ WWDC 2010 keynote, is reportedly being removed from the iTunes App Store following a copyright complaint from the New York Times/The Boston Globe.

The gist of their demand letter is that Pulse comes pre-loaded with the NYTimes.com RSS feed and features it in screen shots, is a paid app, and thus commercially using their RSS feeds, and that it reframes the NYTimes.com and Boston.com websites, both of which the New York Times Company says is in violation of their copyright.

Pulse was written by two Stanford grad students, whom we’re guessing have far fewer legal resources than the New York Times Company, but are now in a position where they have to answer the copyright violation charge and/or modify their app to no longer violate the copyright.

Now, Pulse wasn’t scraping or stealing RSS content in the traditionally frowned-upon way — they’re an RSS reader like many, many others both on the desktop and on mobile devices. Was the only difference it’s high profile thanks to WWDC and a previous feature in the New York Times itself? If so, what does this mean for other RSS readers?

[Boom Town, image via New York Times]

New York Times has Pulse RSS reader pulled from App Store is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Why Apple may be removing desktop/dashboard/widget apps from the App Store

June 3rd, 2010

ipad_dashboard_widgets

Since the iPad launch on April 3, TiPb’s been getting tips about desktop/dashboard/widget-style apps being removed first from the iPad App Store, then from the iPhone App Store as well. There are a number of examples, some well known by now, some relatively unknown. The commonality between all of them is that they’ve tried to somehow make the iPad or iPhone into a Mac- or PC-like screen filled with mini-apps like browsers, email clients, calculators, weather, etc.

Some look almost exactly like Apple’s Mac Dashboard, other like Windows of various flavors. Others don’t look like desktops at all but rather place widgets on top of photos or other, more specific backgrounds.

Devs have worked around this by using a much more restricted metaphor, like a double tiled display, or by going the Jailbreak route, or they haven’t worked through it and just gotten frustrated at the opacity of the App Store review process and not known how to proceed.

I can’t claim any special insight or information on this, but my best guess is that Apple is removing (or advising they will be removing since not all of them have been pulled yet) the apps for the same reason they originally didn’t include cursor (arrow) keys on the Mac. It’s a pretty well known story and one that’s been used a few times in different commentaries on the iPhone and iPad and Apple’s direction thereof, but it bears repeating.

The Mac was the mainstream transition from CLI (command-line interface) to GUI (graphical user interface). People had to become comfortable using a mouse to drive the new interface, and Apple felt that if they gave them arrow keys users would just launch text windows, abandon the mouse, and revert to what they were comfortable with at the first opportunity. They’d never learn the new paradigm because they wouldn’t have to. So, like the metaphorical bird, they pushed us out the CLI nest and made us madly flap our GUI wings (or risk crashing).

The iPhone and now iPad mark a similar mainstream transition from GUI to multitouch user interface (I’m not calling it MUI). The iPad’s display is bigger, but Apple doesn’t want it treated like an old-fashion PC or Mac desktop, and they don’t want apps in the App Store that encourage users to treat the iPhone or iPad like desktops.

Developers who have invested time and money into building those apps get crushed, of course, and Apple really has to figure out a better way of advising people which apps are on the “unforeseen” list as soon as they can possibly foresee them. I’m not defending Apple’s process or policy here — as I said I have no idea if I’m even right about the reason — I’m just trying to figure it out. Curation isn’t bad, but bad curation is chilling.

Users also will no doubt be upset they can’t get these apps, just as users were probably upset Apple didn’t include arrow keys on the original Mac. I don’t know if Apple realizes that and just banks on having enough momentum and cool tech that users will once again forgive an App Store removal in light of what still remains and is coming. (That bank of user good-will isn’t limitless, however, and I certainly hope Apple realizes that).

[Yes, or Apple could be getting ready to announce their own widget platform for iPhone OS as a special feature for that large-resolution iPhone HD/iPhone 4G at WWDC 2010. Those types of things are always possible.]

Why Apple may be removing desktop/dashboard/widget apps from the App Store is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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iPhone to iTunes Wi-Fi sync app rejected by App Store, finds home in Cydia

May 14th, 2010

No shock: Apple has rejected that nifty Wi-Fi sync application that was submitted for the App Store. Good news is, it’s now available via Cydia for any jailbroken iPhone for $9.99. Engadget contacted the developer by phone and here is his rejection explanation.

“While he agreed that the app doesn’t technically break the rules, he said that it does encroach upon the boundaries of what they can and cannot allow on their store. He also cited security concerns.”

If you need to have this app and don’t know a thing about jailbreaking be sure to stop by our jailbreaking forum for all of the information you will need.

[Engadget]

iPhone to iTunes Wi-Fi sync app rejected by App Store, finds home in Cydia is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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App Store search spam — can we get a rejection for that?

May 8th, 2010

Go to the iTunes App Store, search for an app you want, and get your results flooded with spam-apps. Its a growing problem as unscrupulous developers keep finding new and annoying ways to try and game Apple’s approval process and scam users.

Marco.org highlights some of the worst offenders, but more importantly offers legitimate developers a way to take action:

When an app is infringing on your copyright or trademark, the proper procedure is to send a clear notice to appstorenotices@apple.com citing your intellectual property and which apps are infringing it (provide their iTunes URLs to eliminate ambiguity). As part of this notice for trademark infringements, you can request that apps not be allowed to use your trademark to market themselves in search results (keyword spam).

Hopefully Apple will save developers the frustration and wasted time it takes to complain and take that App Store rejection hammer out of a spin. For a good cause this time.

[Marco.org]

App Store search spam — can we get a rejection for that? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Another developer returns to iPhone post-iPad

May 4th, 2010

darkslide for iphone

Frasier Speirs, one of several well-publicized developers to leave the iPhone over objections to Apple’s App Store policies and controversy surrounding app rejections, has decided to return, post iPad, and his reasons are intriguing:

I suspect that the days of everyone buying a MacBook to get online are soon to be over. I’ve already written about how I see our three-Mac family turning into a one-Mac, three-iPad family over the next hardware cycle and I imagine that scenario repeated industry-wide over time. Already the ratio of iPhone OS devices to Macs is 5:2.

He believes Apple can and will reject apps, and that the frontier days of computing are giving way to the mainstream, appliance future.

iPhone OS is the first mass-market operating system where consumers are no longer afraid to install software on their computers (I’m not counting read-only media software platforms like games consoles here). In a conversation recently, a friend recounted a scene that he passed by in an airport. Four fifty-something women were sitting at a cafe table discussing the latest apps they had downloaded on their iPod touches. New software can’t break your iPhone OS device and, if you don’t like it, total removal is only a couple of taps away.

Speirs also thinks iPads are cheap enough you can buy each year’s new model and still save money compared to traditional computers. And he wants into that ecosystem.

[Frasier Speirs via Daring Fireball]

Another developer returns to iPhone post-iPad is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Steve Jobs: want porn, go to Android

April 20th, 2010

Steve Jobs with iPad on Chair

Apple CEO Steve Jobs is once again hitting the send button and lighting the internet on fire, this time telling someone who would prefer parental controls over outright bans that if he wants porn, he can go Android. (Is that what the kids are calling it these days?)

The email from Matthew Browing, who also expressed concern over the initial rejection of Mark Fiore’s political satire app:

I’m all for keeping porn out of kids hands. Heck – I’m all for ensuring that I don’t have to see it unless I want to. But… that’s what parental controls are for. Put these types of apps into categories and allow them to be blocked by their parents should they want to.

The response from Steve Jobs:

Fiore’s app will be in the store shortly. That was a mistake. However, we do believe we have a moral responsibility to keep porn off the iPhone. Folks who want porn can buy and Android phone.

Or, as the cliche goes, just launch Mobile Safari on their iPhone, iPod touch, or iPad…

This isn’t the first time Jobs has linked Android to porn; he did so during the iPhone OS 4 sneak preview event’s Q&A session in response to a question about why Apple doesn’t allow side-loading of apps:

You know, there’s a porn store for Android. You can download nothing but porn. You can download porn, your kids can download porn. That’s a place we don’t want to go – so we’re not going to go there.

We’re shocked and appalled to find this out, of course, and if that’s the case, we wonder how our good buddy Phil from Android Central manages to get any reviews done…

[via Techcrunch]

Steve Jobs: want porn, go to Android is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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UPDATED: Pulitzer Prize winning satirist can’t get into App Store

April 16th, 2010

fioreimages

UPDATE: According to the WSJ, Apple has contacted Fiore:

Apple called the cartoonist Thursday and suggested that he resubmit the app, Mr. Fiore said in an interview. “I feel kind of guilty,” he said. “I’m getting preferential treatment because I got the Pulitzer.”

Preferential perhaps but not uncommon. Several controversial app rejections have been reconsidered when publicity brought them to the attention of higher-ups at Apple. Unfortunately, the “review team rejects, executive team reconsiders” is not a scalable or likely desirable strategy for Apple.

ORIGINAL: Mark Fiore, the first online journalist to win a Pulitzer Prize (for editorial cartooning), has had his iPhone app, NewsToons rejected from the App Store because it violates Apple’s policy against “ridiculing public figures”.

This follows similar rejections of Bobble Rep, which contained political caricatures by Tom Richmond, and MSNBC.com Cartoons by Daryl Cage. Both of those apps eventually made it into the App Store, and it’s possible NewsToons will as well (though Fiore isn’t going to bother fighting on its behalf), but the situation highlights another problem with the highly regulated store model.

There will always be cases where legitimate artistic and/or social expression gets caught up in policies designed to exclude extreme, abusive, or otherwise inappropriate content for the general audience. Just as all nudity isn’t porn (or isn’t intended to titillate), political satire isn’t the same as political attack or public ridicule for partisan purposes.

And just like rejection can have a chilling effect on developers, it can have a chilling effect on the press that holds their editorial freedom near-sacred.

We’ve seen signs of Apple considering an Explicit category for the “sexy apps” removed from the App Store earlier in the year. A satire category sounds less wieldy, however and points out once again the types of problems Apple will have with both content creators and simple scale as the App Store continues to race towards 200,000 apps.

[via Niemanlab, thanks for the tip Fassy!]

UPDATED: Pulitzer Prize winning satirist can’t get into App Store is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Apple removes Dashboard-style apps from iPad App Store

April 2nd, 2010

screenshot1

Here are the first (to our knowledge) class of apps to get removed from the brand new iPad App Store: Dashboards.

Desktop, for example, no longer shows up via its iTunes link.

These apps leveraged the large iPad display to offer multiple windows and mini-apps/widgets to get around some of iPhone 3.2’s 3rd party multitasking constraints.

We’re waiting to hear a reason for the removal. Even if it duplicates the rumored functionality of the upcoming iPhone 4.0 software, that’ll be little comfort to the developers who invested time and resources into these apps.

Apple removes Dashboard-style apps from iPad App Store is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Apple Cracking Down on Mass Produced, Low Functionality Apps?

March 8th, 2010

app_store_church_lady

TechCrunch is reporting that companies who mass produce (or provide tools and templates for the mass production of) “cookie cutter” apps are hearing that they need to add differentiation and functionality or risk Apple not allowing them into the iTunes App Store. Jason Kincaid says:

Between the developers I spoke to, the consensus was this: Apple doesn’t appear to be opposed to ‘app generators’ and templates per se, but in the last month or so it has started cracking down on basic applications that are little more than RSS feeds or glorified business cards. In short, Apple doesn’t want people using native applications for things that a basic web app could accomplish. For some of these services that’s bad news, because that’s exactly the sort of application they produce; any new applications they submit are going to get rejected. But all hope isn’t lost for them, provided they can make their apps more useful.

Kincaid says Appmakr for one has taken suggestions from Apple to improve things like in-app purchases, instant notifications, offline access, and landscape viewing modes and describe the process as positive. Other services apparently haven’t had as much luck.

The move seems to be part of Apple’s ongoing efforts to increase the quality of the App Store experience and protect the brand. Much like the removal of sex-based apps last month, “cookie cutter” apps could seen as low value, sometimes verging on spam. For consumers it could result in a cleaner App Store and ultimately better apps (more than just re-packaged RSS feeds) but at the expense of quantity and choice. For developers, it’s likely another in a list of things they’ll consider before building on Apple’s platform.

If Apple is indeed working on revamping the mass produced app, what think you?

Apple Cracking Down on Mass Produced, Low Functionality Apps? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Apple Removing Wi-Fi Scanning Apps from App Store

March 4th, 2010

wifi-where

Cult of Mac reports that Apple has begun removing apps from the iTunes App Store that scan for Wi-Fi access points. It looks like these apps are being removed due to their use of private APIs, which is prohibited by the iPhone SDK agreement. This would make it similar to the recent removal of apps that misused the iPhone camera DCIM folder to store and exchange documents.

There’s been some suggestion, however, that list reflects a policy change from Apple closer to the recent removal of sex-based apps.

Our speculation is that Apple has either added the Wi-Fi private APIs to their static analysis tool, or has just finally gotten around to checking for them. That would make it appear like a new policy when it’s actually the originally agreement finally being enforced.

Some developers believe long term lack of action by Apple equals tacit approval for private API use. Those beliefs likely have to start changing. When Apple makes an API public, they’re guaranteeing that developers can use them and have faith Apple won’t break them (and the apps built on them) in a future update. Private APIs are the opposite — Apple can and will change them at any point, breaking apps that try to use them when they shouldn’t. In some cases Apple is working on public versions of private APIs and will release them in future versions of the iPhone OS. In other cases they aren’t — sometimes for security, other times just for proprietary reasons.

In either case, this isn’t the first and likely won’t be last set of rejections. While we feel for developers, we feel more for users who may have come to depend on the functionality of these apps.

If you’re a developer who’s dealing with this and have a better take on the situation, please let us know!

[Thanks to everyone who sent this in!]

Apple Removing Wi-Fi Scanning Apps from App Store is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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NYT: Apple SVP, Phil Schiller on Why Sexy Apps are Out, Sports Illustrated, FHM and Playboy are Still In

February 23rd, 2010

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Apple Senior VP of Marketing, Phil Schiller, was quoted by the New York Times in an article on the removal of 5000 sex-based app from the iTunes App Store:

“It came to the point where we were getting customer complaints from women who found the content getting too degrading and objectionable, as well as parents who were upset with what their kids were able to see.”

To developers who weren’t afforded any warning or options to pre-emptively make changes where such changes would have been possible:

“We obviously care about developers, but in the end have to put the needs of the kids and parents first.”

As to why Sports Illustrated’s Swimsuit app, the Playboy app, and a few other publication-associated apps were allowed to remain:

“The difference is this is a well-known company with previously published material available broadly in a well-accepted format.”

Key take aways:

  1. Apple’s App Store ratings system doesn’t work, since Apple classifies anything with unfettered web access as 17+, parents can’t block sex-based apps without blocking Twitter apps, Wikipedia, and countless other non-sex-based apps. Apple needs to redo the ratings system and allow more granular parental control. (Though Safari again shows the ridiculousness of most ratings systems — anyone and everyone can and will find anything and everything in the ratings-free web).
  2. This move seems entirely perception-based. Apple likely doesn’t believe people will complain about established corporate content like Sports Illustrated [Free/in-app purchase - iTunes link], FHM [$1.99 - iTunes link], and Playboy [$0.99 - iTunes link] where they will about the indie guy who floods the App Store with 3000 variants of the same underwear and swimsuit pics. (Or if someone does complain about SI, Apple can point to its mainstream profile as an easy out).
  3. Since Apple has shown no signs of wanting to get out in front of these issues and give developers warning before taking major action in the App Store, developers have to come to terms with the reality that making any application that comes anywhere near a) areas Apple may consider their own or b) areas where Apple may consider their brand/image at stake, means constant uncertainty and the risk of being removed at any point. Or they have to consider Web Apps, or other platforms and give Apple feedback that way.

Stick to safe, friendly games and helpful utilities and you should be find. Push any boundaries corporate or familial and you could be gone. Which is kind of sad, because Apple seems like the one company who could champion as much creativity, innovation, and boundary-pushing in the App Store as they do in their technology.

NYT: Apple SVP, Phil Schiller on Why Sexy Apps are Out, Sports Illustrated, FHM and Playboy are Still In is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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5000 Sex-based iPhone Apps Removed, Are These the New Rules?

February 21st, 2010

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Chillifresh, who first sent TiPb word of their Wobble iBoobs app being removed from the App Store due to what Apple termed its “sexual content” has followed up with another blog post, now claiming 5000 apps have been removed and presenting what they say are the new App Store rules:

  1. No images of women in bikinis (Ice skating tights are not OK either)
  2. No images of men in bikinis! (I didn’t ask about Ice Skating tights for men)
  3. No skin (he seriously said this) (I asked if a Burqa was OK, and the Apple guy got angry)
  4. No silhouettes that indicate that Wobble can be used for wobbling boobs (yes – I am serious, we have to remove the silhouette in this pic)
  5. No sexual connotations or innuendo: boobs, babes, booty, sex – all banned
  6. Nothing that can be sexually arousing!! (I doubt many people could get aroused with the pic above but those puritanical guys at Apple must get off on pretty mundane things to find Wobble “overtly sexual!)
  7. No apps will be approved that in any way imply sexual content (not sure how Playboy is still in the store, but …)

Apple has already commented to TiPb that they took action following customer complaints over objectionable contents, and our readers have been split between “good on Apple, we don’t want to see that in the App Store” and “shame on Apple, we should be able to decide for ourselves” camp.

Apple does present parental controls for the App Store, but they currently lack sophistication enough to handle situations like this. For example, because Apple tags any app that provided unfettered access to the internet as 17+ (’cause there’s violence and porn on them there webs), enabling that parental control wouldn’t just kill sexy apps, it would kill any app with an embedded WebView (like all Twitter apps — see Tweetie 1.3 rejection).

This isn’t the first time Apple has removed apps for content first, figured out ways to re-introduce them later either — many developers went through this before, prior to parental controls in iPhone 3.0. (And after, when some nudity briefly slipped into the App Store, only to be promptly removed).

Again, it’s conceivable Apple will provide more granular parental controls in iPhone 4.0, perhaps even create an opt-in “adult-but-not-porn” category. It’s that or Web App-only land.

This is what happens when a company like Apple (or Walmart, or Blockbuster) chooses to curate content in their store — they become divided between serving the “family friendly” vs. “freedom to choose” customer bases, and the developers who get caught in between. (And we sympathize with those developers, who must feel trapped in a giant pit with a blind, startled T-Rex at times like these).

Let us know what you think of those guidelines above, and what you’d like to see Apple do to better serve all their customers and their developers.

5000 Sex-based iPhone Apps Removed, Are These the New Rules? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Apple Comments on Removal of Sexual-content Apps

February 19th, 2010

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Following up on last night’s story about the removal of apps with sexual content from the iTunes App Store, TiPb asked Apple for comment and they responded:

“Whenever we receive customer complaints about objectionable content we review them. If we find these apps contain inappropriate material we remove them and request the developer make any necessary changes in order to be distributed by Apple.”

Developer Frasier Spears blogged about the plethora of sexually-based apps a couple weeks ago after exploring the deployment of the iPod touch at his school:

After some research, preference-tweaking and so on, I have one conclusion to share with you. Despite Steve’s insistence that Apple wouldn’t carry porn in the App Store:

The App Store is so full of soft porn apps that I cannot provide access to the App Store and comply with our acceptable use policies.

He went so far as to file radar bugs with Apple over the inability to filter out inappropriate content.

Putting aside the argument over whether or not Apple changed their policy yesterday or merely began more closely enforcing the policies announced in March, 2008, if filters can be created and deployed by iTunes such that users could control whether or not they (or their children, or whomever) could see sexual or violent or any other age-restricted content on the App Store, that might provide an ideal solution for all involved.

That, or Web Apps again become the alternate, unrestricted App Store.

Apple Comments on Removal of Sexual-content Apps is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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UPDATED: Apple Removes Sex-based Apps from the App Store

February 19th, 2010

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UPDATE: TiPb received a comment from Apple, see our latest post.

Developer Chillifresh sent us a link to their blog post where they claim Apple is removing “all non-PG apps” (read: sex-based apps) from the App Store.

Here’s the email they received:

The App Store continues to evolve, and as such, we are constantly refining our guidelines. Your application, Wobble iBoobs (Premium Uncensored), contains content that we had originally believed to be suitable for distribution. However, we have recently received numerous complaints from our customers about this type of content, and have changed our guidelines appropriately.

We have decided to remove any overtly sexual content from the App Store, which includes your application.

First, we should point out Wobble has no sexual content in and of itself, it applies a “wobble” graphical distortion effects to any photo you choose to import — though the app name is certainly suggestive.

Second, it’s important to remember that users who’ve already downloaded the app can keep using it in its current state, although the developers can no longer provide updates (including updates to make it compatible with future iPhone OS releases).

Third, Apple’s already gotten negative press for rejecting apps and removing an entire range likely won’t sit well with the “let us decide for ourselves” crowd.

Fourth, sex-based apps have been spreading through several categories and there have been complaints from those who’d rather not see them side-by-side with non-sex-based apps.

So, is there a middle ground where Apple could create an “adult” category all its own, there for those who want the R-rated apps, easy for others to ignore? Or are they right to go the Blockbuster/Walmart family-friendly route, and leave the adult content to join the porn content as Web Apps?

Let us know what you think…

UPDATED: Apple Removes Sex-based Apps from the App Store is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Apple to iPhone Developers: So… Happy with the App Store?

February 9th, 2010

Apple dev survey

TechCrunch is reporting that Apple has started sending developers invitations to take a satisfaction survey with regards to the App Store in general, and the App Store approval process in specific.

Apple asks you to answer with: “Very dissatisfied,” “Somewhat dissatisfied,” “Neither satisfied nor dissatisfied,” “Somewhat satisfied,” “Very satisfied,” or “Don’t know.”

They also ask, “What one thing could Apple do to make the iPhone Developer Program better?” and give you a text box to write anything you want. A few months ago they certainly would have gotten some interesting responses there.

Indeed and as we suspected, “wait for developers and bloggers to get really ticked off and then have Phil Schiller email them” wasn’t a scalable solution. TechCrunch speculates that the improvements in the App Store approval process starting 2010 involve more and better trained staff, since approval speed has improved and reportedly even communications between Apple and developers is better.

So, if you’re a developer, what will you be telling Apple? And if you’re not a developer, does it matter to you that Apple is trying to improve their developer relations?

Apple to iPhone Developers: So… Happy with the App Store? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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2009 TiPb Editors’ Choice Awards

January 2nd, 2010

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Happy New Year and welcome to the iPhone blog’s 2009 TiPb Editor’s Choice Awards for the very best (in our opinion!) iPhone and iPod touch apps and accessories released in the last year!

Smartphone of the Year: iPhone 3GS (by default)

iphone_3g_s_hero_compassWe’re not really doing Smartphone of the Year since, unlike our sibling sites, Apple has so far seen fit to only release one new iPhone each year. However, that doesn’t mean we don’t think the iPhone 3GS isn’t terrific. It is. Even if we consider the smartphone space as a whole, even if we put it up against the best Android, BlackBerry, Nokia, Palm, and Windows have to offer, while it might get bested — even eclipsed — in certain specs or feature sets, there’s still nothing that brings it all together in so appealing a mainstream package as the iPhone 3GS.

From its butter-smooth interface now with “s as in speed” to its singular build quality to its incredible ecosystem to its 120,000 apps for anything and everything, even if we did do this category — which we’re not — the iPhone 3GS would still be our pick for Smartphone of the Year. So there.


Competition of the Year: Palm Pre and webOS

iphone_palm_pre_ufcMake no mistake, the Droid, the BlackBerry Bolds and Tour and Storms, the Nokia N900, the Windows Phone HTC HD2 — each brought it in their own way (hey, it’s why we do the Smartphone Round Robin), but each mostly brought it with hardware specs like 480p displays, or services like free navigation. They made good things better.

Palm brought it with a whole new OS, one that combined amazing visualization for multitasking with brilliant notification handling, and sidestepped the developer divide by using web technology as their SDK. If the iPhone woke up a complacent smartphone industry, Palm made sure they stayed awake another year. Sure the hardware could have been harder core and there was that whole iTunes sync brouhaha, but that combined with the “years in the desert” to go from PalmOS to webOS, made Palm even more of a comeback story, and who doesn’t root for Rocky? That’s why the Palm Pre is our competitor of the year!


Apple Innovation of the Year: $99 iPhone 3G

iPhone 3G $99Last year Innovation of the Year was easy: the App Store. Now, two-billion downloads, well over 100,000 apps, and almost universal imitation not just from the Android Market, but now from BlackBerry App World, Microsoft Windows Marketplace for Mobile, Nokia Ovi Store, Palm webOS App Catalog, and who knows what else, it’s still far and away the market leader, if the idea itself has long passed being led. Not that Apple didn’t try in 2009, with the iPhone 3.0 Sneak Preview Event the undoubtedly innovative in-app purchases (including free apps no longer needing to stay free) and accessory access via the dock and Bluetooth. Push notification tops the candidates list as well. It isn’t he full-on multitasking some still demand, but it covers 90% of the functionality at 20% of the battery drain (ahem) and hey, even some multitasking smartphones don’t handle push notification yet.

But no, we’re going with something more important even if less interesting. The $99 iPhone 3G. Sure, it’s last year’s model, but it’s got the latest iPhone OS 3.x on it and most importantly it redefined — and disrupted — what was considered a budget smartphone and forced every other platform and player to lower prices and reconsider the — frankly crappy — handsets they offered for cheap. Up front cost shouldn’t mean much to people on contract for $2000+ over two years but it does. Getting under $100 was huge for Apple. And for consumers, who’s previous budget choices were the likes of Palm Centro, BlackBerry Pearl, or WinMo… whatever, it was huger still. That makes the $99 iPhone 3G our Apple Innovation of the Year.


App Store App Innovation of the Year: Augmented Reality

layar reality browserLast year Google Mobile snuck in some private-API wizardry (later made all nice and legal by iPhone 3.0) to make voice search so good we thought we were in Star Trek. This year Apple announced accessory access and all sorts of new API’s and developers certainly didn’t disappoint. Some of the most amazing new iPhone Apps weren’t new to mobile, however. RedLaser reads barcodes and finds competitive prices amazingly well, but Android had that first. Likewise Qik is finally streaming live, but geeks were doing that from the N95 a couple years ago. Still, with everything from the latest Apple Remote to Zipcar, it’s harder then ever to single one app out.

So we’re singling out a category — Augmented Reality. Take a live camera view, add location services and — one day, visual recognition — and layer data on top of it. Hold your iPhone camera up to a restaurant and the menu pops up for you to read. Point it west and see the tweets of the physically closest people you follow. Point it at your friend and get a reminder you owe him $5. We’re not sure if it’s just trendy concept or will really, truly prove functional one day, but just like Google Mobile made us think of Star Trek, this combines several cutting edge technologies in such a way that it makes us think of a dozen sci-fi heads-up displays and gorramit if we don’t want that future today.


UI Gem of the Year: Tweetie 2 “Pull Down to Refresh”

tweetie_refreshToo small to be the overall innovation of the year, this category is for the tiny little tweaks that never the less make all the difference. Lots of developers continued to make drop-dead gorgeous iPhone apps in 2009, including Tapbots’ latest Pastebot, Twitterrific 2’s ability to hide so much functionality behind so sensible a layout, and Facebook 3.0 finally showed how to do massive social networking right on a local app, and Apple even rolled out new Voice Recorder and Compass app interfaces. It was something much simpler, however, much more insidious that got inside TiPb’s user experience this year.

Yeah, it’s totally Tweetie 2’s terrific “pull down to refresh”. Apple built the wonderful, tactile feeling elasticity of the “rubber band” effect into iPhone 1.x but never did much with it. Developer Atebits took it and made it a simple, intuitive way to request new data from an internet server — in this case update your Twitter timeline. That many of us now try to use it to reload a page in Safari, or get new messages in Mail, or refresh anything and anything that feels like it should refresh when we pull down shows just how simple and intuitive it is. Sometimes it’s not the big once-and-a-while’s that make the difference, it’s the little use-it-all-the-times.


Camera App of the Year: ReelDirector

ReelDirectoriPhone 3GS brought a much improved camera and video recording, amazingly improved photo software, and even trim-able video recording. A lot of apps took advantage, both of the old gear and the new. Leanna covered five fantastic ones earlier, and since then a couple have even come around to offering video for the iPhone 3G.

But if video is the new still, ReelDirector ups the ante from Apple’s trim to full-on (for a mobile) video editing. From titles to transitions, soundtracks to Ken Burns effects, it may not be Final Cut Pro but it’s definitely a fun first cut.


Productivity App of the Year: Documents to Go Premium

Documents to GoOver two and half years in and some are still foolish enough to call the iPhone a toy. Unless, of course, they mean the iPhone can make even productivity work more fun than it has any right to be.

Documents to Go, which updated their flagship app to Premium and added PowerPoint editing and Gmail attachment support at almost the last minute gets our vote. Even though Apple still hasn’t provided a universal document repository, or file picker (the way the picture picker works for images), Documents to Go continues to push the boundaries of what an Office-style app can do on the iPhone.


Social App of the Year: Twitter Clients

Twitter WebAppIf Facebook had gotten push notifications, if Skype had actually gotten 3G access, this category might be even harder to decide than it already is. Likewise notification enabled IM clients such as BeeJive that now has group chat is a social powerhouse.

But those iPhone twitter clients just. won’t. stop. We already mentioned Tweetie 2 and Twitterrific 2, but there’s also Birdfeed, and both Twitbit and SimplyTweet made it into our staff picks of the year. And yeah, TweetDeck is on the iPhone now as well. In addition to the general-purpose clients, we have apps like Birdhouse that excel at writing and Reportage that make reading manageable. Heck, even Twitter’s own WebApp got a great makeover.

Twitter exploded in 2009, and the quality of iPhone Twitter apps exploded right along with it. They’re all so good, again we can’t pick just one, so we’re naming them all the social networking apps of the year!


Navigation App of the Year: Navigon Mobile Navigator

Navigon MobileNavigatorAnother of app category made possible by iPhone 3.0 is turn-by-turn GPS navigation, and it didn’t take long for top of the line, premium-priced market leaders like TomTom to come on board (and with car kits!), and subscription services like the TeleNav-powered AT&T Navigator have come on board, but low-cost, crowd-sourced alternatives have also flourished. And even with the 800lbs gorilla of the newly announced Google Maps Navigation staring them down all searchy and free, they’ve continued to update and innovate.

Navigon’s MobileNavigator has been helping push the pace of those updates and that innovation. Whether it’s text to speech or live-traffic, this maps-on-board solution took iPhone 3.0’s APIs and didn’t run — it drove.

Action Game of the Year: N.O.V.A

NOVAIf there was a theme to iPhone and iPod touch gaming in 2009 it was the maturing of the platform that brought both big franchises and games very much akin to the big franchises. There are literally too many to list (though Jeremy started and Chad focused in on FPS‘ a while back).

But N.O.V.A brought “Halo” to the iPhone. Maybe we should have found something more original, more uniquely dependent on the iPhone’s specific technologies. But N.O.V.A brought “Halo” to the iPhone.


Racing Game of the Year: Real Racing

Real RacingGiven the accelerometer, racing games are just such a natural fit for the iPhone and iPod touch that it’s no wonder there are so many great racing games for the platform (Chad’s picked out a top 5 already!) And with iPhone 3GS and iPod touch G3 level horsepower and OpenGL 2.0 no doubt there’s even better ahead (hey, we’ve seen a glimpse of it already).

For now, however, Real Racing is where it’s at. Our 2009 Grand Prix winner is also a racing game of the year.


Puzzle Game of the Year: Ramp Champ

ramp_champ_0621A lot of great puzzle games have hit the iPhone, from Peggle to Stoneloops to Bejeweled 2 and Tetris, to well almost every great puzzle game that could come to the platform. In 2008, however, Trism showed you could do an iPhone-proper puzzler and do it incredibly well.

Ramp Champ took a flick at it in 2009, with gorgeous graphics, one of the best implementations of in-app purchases to date, and arguably too much challenge for its (or rather its players) own good. There maybe puzzle games with bigger brands, more levels, and perhaps even better physics, but when we think about what we love most about iPhone software — indie developers, attention to detail, love of UI — Ramp Champ lands squarely in the bullseye.


Jailbreak App of the Year: ProSwitcher

Even post-iPhone 3.0, Jailbreak continued to fill gaps in functionality like theming, BT keyboards, lockscreen widgets, notification management, and — of course — unlocking the iPhone 3GS. If Apple won’t do it, it’s been proven time and time again the Jailbreak community will.

ProSwitcher did the same, but looked especially great doing it. Take a Jailbroken iPhone, add Backgrounder to get your multitask on, and then manage the whole thing with Safari Pages-style — and yes, webOS cards-style UI candy.

Bluetooth Headset of the Year: Blueant Q1

blueant_q1_1Apple raised the stakes in 2009 by adding iPhone 3.0 support for A2DP stereo Bluetooth — sort of. Apple forgot to add all the proper control protocols, so you can’t skip tracks, but boy can you still rock out. Now iPhone and iPod touch users can enjoy music (and adjusting volume), and excellent products like the Motorola S9-HD and the Jabra Cruiser speakerphone.

And if that wasn’t enough, our pick for BT headset of the year, the Blueant Q1 got an update — really, how often to BT headsets get firmware update?! — to enable A2DP. It’s a premium product, just like the iPhone, but with voice control, and support for two phones (for you dual wielders), it’s also a fantastic one.


Case of the Year: Otterbox Defender

OtterBox DefenderApple can’t win. They change the design of the iPhone 3G and people with iPhone 2G cases complain their old accessories don’t fit. They keep the iPhone 3GS in the same duds, and people complain it’s boring. But at least the case makers could concentrate on better rather than different, and better they have. From the soft-stylings of the iSkin solo to the gloss of the Case-mate Barely There Chrome and the utility of the Golla bag, there’s definitely a “case for that”.

And if we’re talking case, and we’re talking protection, the Hummer of cases, the battle-armor of protection, is the OtterBox Defender. It’s not for those who just want a sticker or a skin, a splash of color or the smell of fine leather — it’s for those who want their iPhone survive. And it’s our case of the year.

EPIC FAIL of the Year: Capricious App Store Rejections

app_store_church_ladyNo doubt the App Store is such a smash hit that even Apple was unprepared for the tsunami of submissions they’re now facing. The numbers are staggering, but not as staggering as the growth rate. But choosing to be a gatekeeper comes with it the responsibility of being a good gatekeeper. It’s Apple’s store and they can fill it’s virtual shelves with what they want, but when the developers who make the apps those shelves are being filled with lose faith — when they no longer trust Apple’s rules, or realize there are no consistent rules being enforced, even if Apple and mainstream users don’t lose out, the platform does. Sure, they’ve made some small improvements inside iTunes connect and with the RSS feed, but they’re slow to the point of being arduous.

Some developers have been frustrated enough to leave the iPhone. A few returned only because the competitions’ development environment, install base, and user experience wasn’t competitive enough… yet. But that “yet” could change at any moment. And if the best and brightest developers are making the best and brightest apps for Android rather than the iPhone, that’s not a loss to Apple’s bottom line, it’s a loss to their heart.

That’s why rejected App Store apps, specifically the capricious, opaque way in which they’re continuing to be rejected, is our epic FAIL of the year.

Story of the Year: iTablet

iTablet ConceptWe’ve mentioned most of the other big stories already — the still amazing Jailbreak journey, the still disappointing App Store rejections. And then there was the leave of absence, and triumphant return of Steve Jobs.

But iTablet/iStlate was the story that wouldn’t quit, however, and the rumors, speculation, and rampant geek want built and built throughout 2009. We’re not even sure actually announcing the device (which may just happen in 2010) could have been a bigger story — anticipation is just that powerful. Whether (more likely when) it ultimate comes out, Apple’s mysterious, mythical, magical, maybe iTablet is our story of the year.

Bring on 2010!

Well, that’s it — TiPb’s Editor Awards for 2009 gone and done! What will we see in 2010? Who knows, but we’re excited to find out!

Did you agree with any of our picks? Disagree? What would YOU have given the nod to? Feel strongly about it? Tell us — or tell us off — in the comments! (And we’ll have our next Readers’ Choice Awards coming up later in 2010 so you can put your apps where your opinions are as well!)

Happy New Year

–The iPhone blog team

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

2009 TiPb Editors’ Choice Awards


Apple Removes 1000 Molinker iPhone Apps for Alleged Astroturfing of Fake Reviews

December 8th, 2009

NightCam Pro1

Apple, on orders from Senior VP of Marketing Phil Schiller, has removed all 1000 Molinker-developed iPhone apps from the App Store for allegedly astroturfing the iTunes review system with fake 5-star reviews. Says iPhone camera and video site, iPhoneography, which reprinted an email from a friend named SCW, and jointly followed up with Apple:

Please investigate for I have just looked at 44 of the reviewers who posted reviews for this Molinker Inc app “NightCam Pro” & EVERY Review except 2 of the 44+ are ALL FAKE 5 ★★★★★ reviews. (on my iPhone I could view more reviews but on my computer only 35 were visible & of the 35 visible 34 ARE fake). If you investigate ALL have ONLY reviewed ONLY Molinker apps. A little odd that 42 of 44 US reviews are poorly written & that all users have only written reviews for either All Molinker photography apps (giving 5 star reviews to 6-7 Molinker apps ONLY no other apps by any other developer) or the same 2 apps. 10 Reviewers who only reviewed NightCam Pro & ColorMagic (5 Stars), 24+ Reviewers have ONLY written reviews for 6-7 other Molinker photography apps (5 Stars) & 1-2 are real Reviews giving a 1 Star review

Schiller’s response:

“Yes, this developer’s apps have been removed from the App Store and their ratings no longer appear either.”

So, was this one of the rare positive uses of Apple’s rejection hammer? Any negatives that could come from it?

[Thanks to everyone who sent this in!]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Apple Removes 1000 Molinker iPhone Apps for Alleged Astroturfing of Fake Reviews


iPhone APInsanity: Unity Updates to Avoid Rejections, Compatibility Causing False Positive Dejection

December 1st, 2009

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9to5Mac brings word of Unity’s latest update:

Unity iPhone 1.5.1 includes improved XCode support and improved AssetBundle support, but more importantly Native APIs (NSGetEnviron and exc_server functions) have been removed to comply with new Apple requirements.

“The main reason for this is to avoid problems with applications breaking when Apple releases new versions of the iPhone OS,” the company explains.

In case you hadn’t been following the story, Apple is using a new static analysis tool to find and reject apps using private APIs, and in so doing flagged a bunch of them caused by some calls inside the Unity game development engine (and the Three20 framework, perhaps among others).

On the flip side, it’s possible the same static analysis tool is also generating false positives when it comes to apps using Apple’s own recommended backward compatibility guidelines.

According to Apple’s Dev Center:

By using “weak linking” in your Xcode project, you can include frameworks you’ll need for the newer features, and check for API availability when your application is running. This technique provides you with the broadest possible audience for your application.

Yet developer Juicy Bits Software speculates that:

we’ve been bitten yet again by the static analysis tool. 3D Camera Lite runs on iPhone OS 3.0 or later, and we check the OS version before calling any of the new 3.1 APIs…

So, basically, Apple’s not acknowledging the OS check, and rejecting based on 3.1 APIs being used for apps that run on earlier versions of the iPhone OS that don’t include those APIs as public.

If correct, that’s certainly “frustrating” as they put it, and yet another sore point Apple will need to address and quickly.

[Thanks to Jordan for the Juicy Bits tip!]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

iPhone APInsanity: Unity Updates to Avoid Rejections, Compatibility Causing False Positive Dejection