Archive for the ‘rejected apps’ category

Apple Cracking Down on Mass Produced, Low Functionality Apps?

March 8th, 2010

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TechCrunch is reporting that companies who mass produce (or provide tools and templates for the mass production of) “cookie cutter” apps are hearing that they need to add differentiation and functionality or risk Apple not allowing them into the iTunes App Store. Jason Kincaid says:

Between the developers I spoke to, the consensus was this: Apple doesn’t appear to be opposed to ‘app generators’ and templates per se, but in the last month or so it has started cracking down on basic applications that are little more than RSS feeds or glorified business cards. In short, Apple doesn’t want people using native applications for things that a basic web app could accomplish. For some of these services that’s bad news, because that’s exactly the sort of application they produce; any new applications they submit are going to get rejected. But all hope isn’t lost for them, provided they can make their apps more useful.

Kincaid says Appmakr for one has taken suggestions from Apple to improve things like in-app purchases, instant notifications, offline access, and landscape viewing modes and describe the process as positive. Other services apparently haven’t had as much luck.

The move seems to be part of Apple’s ongoing efforts to increase the quality of the App Store experience and protect the brand. Much like the removal of sex-based apps last month, “cookie cutter” apps could seen as low value, sometimes verging on spam. For consumers it could result in a cleaner App Store and ultimately better apps (more than just re-packaged RSS feeds) but at the expense of quantity and choice. For developers, it’s likely another in a list of things they’ll consider before building on Apple’s platform.

If Apple is indeed working on revamping the mass produced app, what think you?

Apple Cracking Down on Mass Produced, Low Functionality Apps? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Apple Removing Wi-Fi Scanning Apps from App Store

March 4th, 2010

wifi-where

Cult of Mac reports that Apple has begun removing apps from the iTunes App Store that scan for Wi-Fi access points. It looks like these apps are being removed due to their use of private APIs, which is prohibited by the iPhone SDK agreement. This would make it similar to the recent removal of apps that misused the iPhone camera DCIM folder to store and exchange documents.

There’s been some suggestion, however, that list reflects a policy change from Apple closer to the recent removal of sex-based apps.

Our speculation is that Apple has either added the Wi-Fi private APIs to their static analysis tool, or has just finally gotten around to checking for them. That would make it appear like a new policy when it’s actually the originally agreement finally being enforced.

Some developers believe long term lack of action by Apple equals tacit approval for private API use. Those beliefs likely have to start changing. When Apple makes an API public, they’re guaranteeing that developers can use them and have faith Apple won’t break them (and the apps built on them) in a future update. Private APIs are the opposite — Apple can and will change them at any point, breaking apps that try to use them when they shouldn’t. In some cases Apple is working on public versions of private APIs and will release them in future versions of the iPhone OS. In other cases they aren’t — sometimes for security, other times just for proprietary reasons.

In either case, this isn’t the first and likely won’t be last set of rejections. While we feel for developers, we feel more for users who may have come to depend on the functionality of these apps.

If you’re a developer who’s dealing with this and have a better take on the situation, please let us know!

[Thanks to everyone who sent this in!]

Apple Removing Wi-Fi Scanning Apps from App Store is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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NYT: Apple SVP, Phil Schiller on Why Sexy Apps are Out, Sports Illustrated, FHM and Playboy are Still In

February 23rd, 2010

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Apple Senior VP of Marketing, Phil Schiller, was quoted by the New York Times in an article on the removal of 5000 sex-based app from the iTunes App Store:

“It came to the point where we were getting customer complaints from women who found the content getting too degrading and objectionable, as well as parents who were upset with what their kids were able to see.”

To developers who weren’t afforded any warning or options to pre-emptively make changes where such changes would have been possible:

“We obviously care about developers, but in the end have to put the needs of the kids and parents first.”

As to why Sports Illustrated’s Swimsuit app, the Playboy app, and a few other publication-associated apps were allowed to remain:

“The difference is this is a well-known company with previously published material available broadly in a well-accepted format.”

Key take aways:

  1. Apple’s App Store ratings system doesn’t work, since Apple classifies anything with unfettered web access as 17+, parents can’t block sex-based apps without blocking Twitter apps, Wikipedia, and countless other non-sex-based apps. Apple needs to redo the ratings system and allow more granular parental control. (Though Safari again shows the ridiculousness of most ratings systems — anyone and everyone can and will find anything and everything in the ratings-free web).
  2. This move seems entirely perception-based. Apple likely doesn’t believe people will complain about established corporate content like Sports Illustrated [Free/in-app purchase - iTunes link], FHM [$1.99 - iTunes link], and Playboy [$0.99 - iTunes link] where they will about the indie guy who floods the App Store with 3000 variants of the same underwear and swimsuit pics. (Or if someone does complain about SI, Apple can point to its mainstream profile as an easy out).
  3. Since Apple has shown no signs of wanting to get out in front of these issues and give developers warning before taking major action in the App Store, developers have to come to terms with the reality that making any application that comes anywhere near a) areas Apple may consider their own or b) areas where Apple may consider their brand/image at stake, means constant uncertainty and the risk of being removed at any point. Or they have to consider Web Apps, or other platforms and give Apple feedback that way.

Stick to safe, friendly games and helpful utilities and you should be find. Push any boundaries corporate or familial and you could be gone. Which is kind of sad, because Apple seems like the one company who could champion as much creativity, innovation, and boundary-pushing in the App Store as they do in their technology.

NYT: Apple SVP, Phil Schiller on Why Sexy Apps are Out, Sports Illustrated, FHM and Playboy are Still In is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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5000 Sex-based iPhone Apps Removed, Are These the New Rules?

February 21st, 2010

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Chillifresh, who first sent TiPb word of their Wobble iBoobs app being removed from the App Store due to what Apple termed its “sexual content” has followed up with another blog post, now claiming 5000 apps have been removed and presenting what they say are the new App Store rules:

  1. No images of women in bikinis (Ice skating tights are not OK either)
  2. No images of men in bikinis! (I didn’t ask about Ice Skating tights for men)
  3. No skin (he seriously said this) (I asked if a Burqa was OK, and the Apple guy got angry)
  4. No silhouettes that indicate that Wobble can be used for wobbling boobs (yes – I am serious, we have to remove the silhouette in this pic)
  5. No sexual connotations or innuendo: boobs, babes, booty, sex – all banned
  6. Nothing that can be sexually arousing!! (I doubt many people could get aroused with the pic above but those puritanical guys at Apple must get off on pretty mundane things to find Wobble “overtly sexual!)
  7. No apps will be approved that in any way imply sexual content (not sure how Playboy is still in the store, but …)

Apple has already commented to TiPb that they took action following customer complaints over objectionable contents, and our readers have been split between “good on Apple, we don’t want to see that in the App Store” and “shame on Apple, we should be able to decide for ourselves” camp.

Apple does present parental controls for the App Store, but they currently lack sophistication enough to handle situations like this. For example, because Apple tags any app that provided unfettered access to the internet as 17+ (’cause there’s violence and porn on them there webs), enabling that parental control wouldn’t just kill sexy apps, it would kill any app with an embedded WebView (like all Twitter apps — see Tweetie 1.3 rejection).

This isn’t the first time Apple has removed apps for content first, figured out ways to re-introduce them later either — many developers went through this before, prior to parental controls in iPhone 3.0. (And after, when some nudity briefly slipped into the App Store, only to be promptly removed).

Again, it’s conceivable Apple will provide more granular parental controls in iPhone 4.0, perhaps even create an opt-in “adult-but-not-porn” category. It’s that or Web App-only land.

This is what happens when a company like Apple (or Walmart, or Blockbuster) chooses to curate content in their store — they become divided between serving the “family friendly” vs. “freedom to choose” customer bases, and the developers who get caught in between. (And we sympathize with those developers, who must feel trapped in a giant pit with a blind, startled T-Rex at times like these).

Let us know what you think of those guidelines above, and what you’d like to see Apple do to better serve all their customers and their developers.

5000 Sex-based iPhone Apps Removed, Are These the New Rules? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Apple Comments on Removal of Sexual-content Apps

February 19th, 2010

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Following up on last night’s story about the removal of apps with sexual content from the iTunes App Store, TiPb asked Apple for comment and they responded:

“Whenever we receive customer complaints about objectionable content we review them. If we find these apps contain inappropriate material we remove them and request the developer make any necessary changes in order to be distributed by Apple.”

Developer Frasier Spears blogged about the plethora of sexually-based apps a couple weeks ago after exploring the deployment of the iPod touch at his school:

After some research, preference-tweaking and so on, I have one conclusion to share with you. Despite Steve’s insistence that Apple wouldn’t carry porn in the App Store:

The App Store is so full of soft porn apps that I cannot provide access to the App Store and comply with our acceptable use policies.

He went so far as to file radar bugs with Apple over the inability to filter out inappropriate content.

Putting aside the argument over whether or not Apple changed their policy yesterday or merely began more closely enforcing the policies announced in March, 2008, if filters can be created and deployed by iTunes such that users could control whether or not they (or their children, or whomever) could see sexual or violent or any other age-restricted content on the App Store, that might provide an ideal solution for all involved.

That, or Web Apps again become the alternate, unrestricted App Store.

Apple Comments on Removal of Sexual-content Apps is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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UPDATED: Apple Removes Sex-based Apps from the App Store

February 19th, 2010

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UPDATE: TiPb received a comment from Apple, see our latest post.

Developer Chillifresh sent us a link to their blog post where they claim Apple is removing “all non-PG apps” (read: sex-based apps) from the App Store.

Here’s the email they received:

The App Store continues to evolve, and as such, we are constantly refining our guidelines. Your application, Wobble iBoobs (Premium Uncensored), contains content that we had originally believed to be suitable for distribution. However, we have recently received numerous complaints from our customers about this type of content, and have changed our guidelines appropriately.

We have decided to remove any overtly sexual content from the App Store, which includes your application.

First, we should point out Wobble has no sexual content in and of itself, it applies a “wobble” graphical distortion effects to any photo you choose to import — though the app name is certainly suggestive.

Second, it’s important to remember that users who’ve already downloaded the app can keep using it in its current state, although the developers can no longer provide updates (including updates to make it compatible with future iPhone OS releases).

Third, Apple’s already gotten negative press for rejecting apps and removing an entire range likely won’t sit well with the “let us decide for ourselves” crowd.

Fourth, sex-based apps have been spreading through several categories and there have been complaints from those who’d rather not see them side-by-side with non-sex-based apps.

So, is there a middle ground where Apple could create an “adult” category all its own, there for those who want the R-rated apps, easy for others to ignore? Or are they right to go the Blockbuster/Walmart family-friendly route, and leave the adult content to join the porn content as Web Apps?

Let us know what you think…

UPDATED: Apple Removes Sex-based Apps from the App Store is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Apple to iPhone Developers: So… Happy with the App Store?

February 9th, 2010

Apple dev survey

TechCrunch is reporting that Apple has started sending developers invitations to take a satisfaction survey with regards to the App Store in general, and the App Store approval process in specific.

Apple asks you to answer with: “Very dissatisfied,” “Somewhat dissatisfied,” “Neither satisfied nor dissatisfied,” “Somewhat satisfied,” “Very satisfied,” or “Don’t know.”

They also ask, “What one thing could Apple do to make the iPhone Developer Program better?” and give you a text box to write anything you want. A few months ago they certainly would have gotten some interesting responses there.

Indeed and as we suspected, “wait for developers and bloggers to get really ticked off and then have Phil Schiller email them” wasn’t a scalable solution. TechCrunch speculates that the improvements in the App Store approval process starting 2010 involve more and better trained staff, since approval speed has improved and reportedly even communications between Apple and developers is better.

So, if you’re a developer, what will you be telling Apple? And if you’re not a developer, does it matter to you that Apple is trying to improve their developer relations?

Apple to iPhone Developers: So… Happy with the App Store? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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2009 TiPb Editors’ Choice Awards

January 2nd, 2010

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Happy New Year and welcome to the iPhone blog’s 2009 TiPb Editor’s Choice Awards for the very best (in our opinion!) iPhone and iPod touch apps and accessories released in the last year!

Smartphone of the Year: iPhone 3GS (by default)

iphone_3g_s_hero_compassWe’re not really doing Smartphone of the Year since, unlike our sibling sites, Apple has so far seen fit to only release one new iPhone each year. However, that doesn’t mean we don’t think the iPhone 3GS isn’t terrific. It is. Even if we consider the smartphone space as a whole, even if we put it up against the best Android, BlackBerry, Nokia, Palm, and Windows have to offer, while it might get bested — even eclipsed — in certain specs or feature sets, there’s still nothing that brings it all together in so appealing a mainstream package as the iPhone 3GS.

From its butter-smooth interface now with “s as in speed” to its singular build quality to its incredible ecosystem to its 120,000 apps for anything and everything, even if we did do this category — which we’re not — the iPhone 3GS would still be our pick for Smartphone of the Year. So there.


Competition of the Year: Palm Pre and webOS

iphone_palm_pre_ufcMake no mistake, the Droid, the BlackBerry Bolds and Tour and Storms, the Nokia N900, the Windows Phone HTC HD2 — each brought it in their own way (hey, it’s why we do the Smartphone Round Robin), but each mostly brought it with hardware specs like 480p displays, or services like free navigation. They made good things better.

Palm brought it with a whole new OS, one that combined amazing visualization for multitasking with brilliant notification handling, and sidestepped the developer divide by using web technology as their SDK. If the iPhone woke up a complacent smartphone industry, Palm made sure they stayed awake another year. Sure the hardware could have been harder core and there was that whole iTunes sync brouhaha, but that combined with the “years in the desert” to go from PalmOS to webOS, made Palm even more of a comeback story, and who doesn’t root for Rocky? That’s why the Palm Pre is our competitor of the year!


Apple Innovation of the Year: $99 iPhone 3G

iPhone 3G $99Last year Innovation of the Year was easy: the App Store. Now, two-billion downloads, well over 100,000 apps, and almost universal imitation not just from the Android Market, but now from BlackBerry App World, Microsoft Windows Marketplace for Mobile, Nokia Ovi Store, Palm webOS App Catalog, and who knows what else, it’s still far and away the market leader, if the idea itself has long passed being led. Not that Apple didn’t try in 2009, with the iPhone 3.0 Sneak Preview Event the undoubtedly innovative in-app purchases (including free apps no longer needing to stay free) and accessory access via the dock and Bluetooth. Push notification tops the candidates list as well. It isn’t he full-on multitasking some still demand, but it covers 90% of the functionality at 20% of the battery drain (ahem) and hey, even some multitasking smartphones don’t handle push notification yet.

But no, we’re going with something more important even if less interesting. The $99 iPhone 3G. Sure, it’s last year’s model, but it’s got the latest iPhone OS 3.x on it and most importantly it redefined — and disrupted — what was considered a budget smartphone and forced every other platform and player to lower prices and reconsider the — frankly crappy — handsets they offered for cheap. Up front cost shouldn’t mean much to people on contract for $2000+ over two years but it does. Getting under $100 was huge for Apple. And for consumers, who’s previous budget choices were the likes of Palm Centro, BlackBerry Pearl, or WinMo… whatever, it was huger still. That makes the $99 iPhone 3G our Apple Innovation of the Year.


App Store App Innovation of the Year: Augmented Reality

layar reality browserLast year Google Mobile snuck in some private-API wizardry (later made all nice and legal by iPhone 3.0) to make voice search so good we thought we were in Star Trek. This year Apple announced accessory access and all sorts of new API’s and developers certainly didn’t disappoint. Some of the most amazing new iPhone Apps weren’t new to mobile, however. RedLaser reads barcodes and finds competitive prices amazingly well, but Android had that first. Likewise Qik is finally streaming live, but geeks were doing that from the N95 a couple years ago. Still, with everything from the latest Apple Remote to Zipcar, it’s harder then ever to single one app out.

So we’re singling out a category — Augmented Reality. Take a live camera view, add location services and — one day, visual recognition — and layer data on top of it. Hold your iPhone camera up to a restaurant and the menu pops up for you to read. Point it west and see the tweets of the physically closest people you follow. Point it at your friend and get a reminder you owe him $5. We’re not sure if it’s just trendy concept or will really, truly prove functional one day, but just like Google Mobile made us think of Star Trek, this combines several cutting edge technologies in such a way that it makes us think of a dozen sci-fi heads-up displays and gorramit if we don’t want that future today.


UI Gem of the Year: Tweetie 2 “Pull Down to Refresh”

tweetie_refreshToo small to be the overall innovation of the year, this category is for the tiny little tweaks that never the less make all the difference. Lots of developers continued to make drop-dead gorgeous iPhone apps in 2009, including Tapbots’ latest Pastebot, Twitterrific 2’s ability to hide so much functionality behind so sensible a layout, and Facebook 3.0 finally showed how to do massive social networking right on a local app, and Apple even rolled out new Voice Recorder and Compass app interfaces. It was something much simpler, however, much more insidious that got inside TiPb’s user experience this year.

Yeah, it’s totally Tweetie 2’s terrific “pull down to refresh”. Apple built the wonderful, tactile feeling elasticity of the “rubber band” effect into iPhone 1.x but never did much with it. Developer Atebits took it and made it a simple, intuitive way to request new data from an internet server — in this case update your Twitter timeline. That many of us now try to use it to reload a page in Safari, or get new messages in Mail, or refresh anything and anything that feels like it should refresh when we pull down shows just how simple and intuitive it is. Sometimes it’s not the big once-and-a-while’s that make the difference, it’s the little use-it-all-the-times.


Camera App of the Year: ReelDirector

ReelDirectoriPhone 3GS brought a much improved camera and video recording, amazingly improved photo software, and even trim-able video recording. A lot of apps took advantage, both of the old gear and the new. Leanna covered five fantastic ones earlier, and since then a couple have even come around to offering video for the iPhone 3G.

But if video is the new still, ReelDirector ups the ante from Apple’s trim to full-on (for a mobile) video editing. From titles to transitions, soundtracks to Ken Burns effects, it may not be Final Cut Pro but it’s definitely a fun first cut.


Productivity App of the Year: Documents to Go Premium

Documents to GoOver two and half years in and some are still foolish enough to call the iPhone a toy. Unless, of course, they mean the iPhone can make even productivity work more fun than it has any right to be.

Documents to Go, which updated their flagship app to Premium and added PowerPoint editing and Gmail attachment support at almost the last minute gets our vote. Even though Apple still hasn’t provided a universal document repository, or file picker (the way the picture picker works for images), Documents to Go continues to push the boundaries of what an Office-style app can do on the iPhone.


Social App of the Year: Twitter Clients

Twitter WebAppIf Facebook had gotten push notifications, if Skype had actually gotten 3G access, this category might be even harder to decide than it already is. Likewise notification enabled IM clients such as BeeJive that now has group chat is a social powerhouse.

But those iPhone twitter clients just. won’t. stop. We already mentioned Tweetie 2 and Twitterrific 2, but there’s also Birdfeed, and both Twitbit and SimplyTweet made it into our staff picks of the year. And yeah, TweetDeck is on the iPhone now as well. In addition to the general-purpose clients, we have apps like Birdhouse that excel at writing and Reportage that make reading manageable. Heck, even Twitter’s own WebApp got a great makeover.

Twitter exploded in 2009, and the quality of iPhone Twitter apps exploded right along with it. They’re all so good, again we can’t pick just one, so we’re naming them all the social networking apps of the year!


Navigation App of the Year: Navigon Mobile Navigator

Navigon MobileNavigatorAnother of app category made possible by iPhone 3.0 is turn-by-turn GPS navigation, and it didn’t take long for top of the line, premium-priced market leaders like TomTom to come on board (and with car kits!), and subscription services like the TeleNav-powered AT&T Navigator have come on board, but low-cost, crowd-sourced alternatives have also flourished. And even with the 800lbs gorilla of the newly announced Google Maps Navigation staring them down all searchy and free, they’ve continued to update and innovate.

Navigon’s MobileNavigator has been helping push the pace of those updates and that innovation. Whether it’s text to speech or live-traffic, this maps-on-board solution took iPhone 3.0’s APIs and didn’t run — it drove.

Action Game of the Year: N.O.V.A

NOVAIf there was a theme to iPhone and iPod touch gaming in 2009 it was the maturing of the platform that brought both big franchises and games very much akin to the big franchises. There are literally too many to list (though Jeremy started and Chad focused in on FPS‘ a while back).

But N.O.V.A brought “Halo” to the iPhone. Maybe we should have found something more original, more uniquely dependent on the iPhone’s specific technologies. But N.O.V.A brought “Halo” to the iPhone.


Racing Game of the Year: Real Racing

Real RacingGiven the accelerometer, racing games are just such a natural fit for the iPhone and iPod touch that it’s no wonder there are so many great racing games for the platform (Chad’s picked out a top 5 already!) And with iPhone 3GS and iPod touch G3 level horsepower and OpenGL 2.0 no doubt there’s even better ahead (hey, we’ve seen a glimpse of it already).

For now, however, Real Racing is where it’s at. Our 2009 Grand Prix winner is also a racing game of the year.


Puzzle Game of the Year: Ramp Champ

ramp_champ_0621A lot of great puzzle games have hit the iPhone, from Peggle to Stoneloops to Bejeweled 2 and Tetris, to well almost every great puzzle game that could come to the platform. In 2008, however, Trism showed you could do an iPhone-proper puzzler and do it incredibly well.

Ramp Champ took a flick at it in 2009, with gorgeous graphics, one of the best implementations of in-app purchases to date, and arguably too much challenge for its (or rather its players) own good. There maybe puzzle games with bigger brands, more levels, and perhaps even better physics, but when we think about what we love most about iPhone software — indie developers, attention to detail, love of UI — Ramp Champ lands squarely in the bullseye.


Jailbreak App of the Year: ProSwitcher

Even post-iPhone 3.0, Jailbreak continued to fill gaps in functionality like theming, BT keyboards, lockscreen widgets, notification management, and — of course — unlocking the iPhone 3GS. If Apple won’t do it, it’s been proven time and time again the Jailbreak community will.

ProSwitcher did the same, but looked especially great doing it. Take a Jailbroken iPhone, add Backgrounder to get your multitask on, and then manage the whole thing with Safari Pages-style — and yes, webOS cards-style UI candy.

Bluetooth Headset of the Year: Blueant Q1

blueant_q1_1Apple raised the stakes in 2009 by adding iPhone 3.0 support for A2DP stereo Bluetooth — sort of. Apple forgot to add all the proper control protocols, so you can’t skip tracks, but boy can you still rock out. Now iPhone and iPod touch users can enjoy music (and adjusting volume), and excellent products like the Motorola S9-HD and the Jabra Cruiser speakerphone.

And if that wasn’t enough, our pick for BT headset of the year, the Blueant Q1 got an update — really, how often to BT headsets get firmware update?! — to enable A2DP. It’s a premium product, just like the iPhone, but with voice control, and support for two phones (for you dual wielders), it’s also a fantastic one.


Case of the Year: Otterbox Defender

OtterBox DefenderApple can’t win. They change the design of the iPhone 3G and people with iPhone 2G cases complain their old accessories don’t fit. They keep the iPhone 3GS in the same duds, and people complain it’s boring. But at least the case makers could concentrate on better rather than different, and better they have. From the soft-stylings of the iSkin solo to the gloss of the Case-mate Barely There Chrome and the utility of the Golla bag, there’s definitely a “case for that”.

And if we’re talking case, and we’re talking protection, the Hummer of cases, the battle-armor of protection, is the OtterBox Defender. It’s not for those who just want a sticker or a skin, a splash of color or the smell of fine leather — it’s for those who want their iPhone survive. And it’s our case of the year.

EPIC FAIL of the Year: Capricious App Store Rejections

app_store_church_ladyNo doubt the App Store is such a smash hit that even Apple was unprepared for the tsunami of submissions they’re now facing. The numbers are staggering, but not as staggering as the growth rate. But choosing to be a gatekeeper comes with it the responsibility of being a good gatekeeper. It’s Apple’s store and they can fill it’s virtual shelves with what they want, but when the developers who make the apps those shelves are being filled with lose faith — when they no longer trust Apple’s rules, or realize there are no consistent rules being enforced, even if Apple and mainstream users don’t lose out, the platform does. Sure, they’ve made some small improvements inside iTunes connect and with the RSS feed, but they’re slow to the point of being arduous.

Some developers have been frustrated enough to leave the iPhone. A few returned only because the competitions’ development environment, install base, and user experience wasn’t competitive enough… yet. But that “yet” could change at any moment. And if the best and brightest developers are making the best and brightest apps for Android rather than the iPhone, that’s not a loss to Apple’s bottom line, it’s a loss to their heart.

That’s why rejected App Store apps, specifically the capricious, opaque way in which they’re continuing to be rejected, is our epic FAIL of the year.

Story of the Year: iTablet

iTablet ConceptWe’ve mentioned most of the other big stories already — the still amazing Jailbreak journey, the still disappointing App Store rejections. And then there was the leave of absence, and triumphant return of Steve Jobs.

But iTablet/iStlate was the story that wouldn’t quit, however, and the rumors, speculation, and rampant geek want built and built throughout 2009. We’re not even sure actually announcing the device (which may just happen in 2010) could have been a bigger story — anticipation is just that powerful. Whether (more likely when) it ultimate comes out, Apple’s mysterious, mythical, magical, maybe iTablet is our story of the year.

Bring on 2010!

Well, that’s it — TiPb’s Editor Awards for 2009 gone and done! What will we see in 2010? Who knows, but we’re excited to find out!

Did you agree with any of our picks? Disagree? What would YOU have given the nod to? Feel strongly about it? Tell us — or tell us off — in the comments! (And we’ll have our next Readers’ Choice Awards coming up later in 2010 so you can put your apps where your opinions are as well!)

Happy New Year

–The iPhone blog team

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

2009 TiPb Editors’ Choice Awards


Apple Removes 1000 Molinker iPhone Apps for Alleged Astroturfing of Fake Reviews

December 8th, 2009

NightCam Pro1

Apple, on orders from Senior VP of Marketing Phil Schiller, has removed all 1000 Molinker-developed iPhone apps from the App Store for allegedly astroturfing the iTunes review system with fake 5-star reviews. Says iPhone camera and video site, iPhoneography, which reprinted an email from a friend named SCW, and jointly followed up with Apple:

Please investigate for I have just looked at 44 of the reviewers who posted reviews for this Molinker Inc app “NightCam Pro” & EVERY Review except 2 of the 44+ are ALL FAKE 5 ★★★★★ reviews. (on my iPhone I could view more reviews but on my computer only 35 were visible & of the 35 visible 34 ARE fake). If you investigate ALL have ONLY reviewed ONLY Molinker apps. A little odd that 42 of 44 US reviews are poorly written & that all users have only written reviews for either All Molinker photography apps (giving 5 star reviews to 6-7 Molinker apps ONLY no other apps by any other developer) or the same 2 apps. 10 Reviewers who only reviewed NightCam Pro & ColorMagic (5 Stars), 24+ Reviewers have ONLY written reviews for 6-7 other Molinker photography apps (5 Stars) & 1-2 are real Reviews giving a 1 Star review

Schiller’s response:

“Yes, this developer’s apps have been removed from the App Store and their ratings no longer appear either.”

So, was this one of the rare positive uses of Apple’s rejection hammer? Any negatives that could come from it?

[Thanks to everyone who sent this in!]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Apple Removes 1000 Molinker iPhone Apps for Alleged Astroturfing of Fake Reviews


iPhone APInsanity: Unity Updates to Avoid Rejections, Compatibility Causing False Positive Dejection

December 1st, 2009

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9to5Mac brings word of Unity’s latest update:

Unity iPhone 1.5.1 includes improved XCode support and improved AssetBundle support, but more importantly Native APIs (NSGetEnviron and exc_server functions) have been removed to comply with new Apple requirements.

“The main reason for this is to avoid problems with applications breaking when Apple releases new versions of the iPhone OS,” the company explains.

In case you hadn’t been following the story, Apple is using a new static analysis tool to find and reject apps using private APIs, and in so doing flagged a bunch of them caused by some calls inside the Unity game development engine (and the Three20 framework, perhaps among others).

On the flip side, it’s possible the same static analysis tool is also generating false positives when it comes to apps using Apple’s own recommended backward compatibility guidelines.

According to Apple’s Dev Center:

By using “weak linking” in your Xcode project, you can include frameworks you’ll need for the newer features, and check for API availability when your application is running. This technique provides you with the broadest possible audience for your application.

Yet developer Juicy Bits Software speculates that:

we’ve been bitten yet again by the static analysis tool. 3D Camera Lite runs on iPhone OS 3.0 or later, and we check the OS version before calling any of the new 3.1 APIs…

So, basically, Apple’s not acknowledging the OS check, and rejecting based on 3.1 APIs being used for apps that run on earlier versions of the iPhone OS that don’t include those APIs as public.

If correct, that’s certainly “frustrating” as they put it, and yet another sore point Apple will need to address and quickly.

[Thanks to Jordan for the Juicy Bits tip!]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

iPhone APInsanity: Unity Updates to Avoid Rejections, Compatibility Causing False Positive Dejection


Three20 Framework and More on App Store Screening for Private APIs

November 20th, 2009

app_store_church_lady

A little while ago we posted about Apple’s new use of a static analysis tool to find private API calls and reject the apps that make them. Rather than Storm8 or Unity this time, however, it’s former Facebook developer Joe Hewitt’s pioneering Three20 framework that’s getting caught.

Daring Fireball has some details:

One popular open source framework, Joe Hewitt’s Three20 (linked here on DF back in March), played a bit fast and loose with private APIs, and so now there are numerous developers with apps getting flagged for private API calls made from the Three20 framework. This Google Groups thread [link] covers the problem and the work that’s being done to create a branch of Three20 that’s free of private API calls.

Gruber also links to RogueSheep, whose Postage app has gotten caught via Three20, and has some suggestions to help them help Apple help them avoid getting rejected for unintended private API calls in the future:

Making the static analysis tool available to developers would indeed be helpful. But I suspect it wouldn’t work in terms of game theory. Honest developers could make good use of having access to the tool, to help ensure their projects are free of private API violations. But dishonest developers would use the tool to figure out ways to slip private API calls past the checker. Parrish’s second request, for Apple to run the tool against submissions far sooner in the review process, strikes me as a good and reasonable one.

Us as well.

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Three20 Framework and More on App Store Screening for Private APIs


Apple Using Static Analysis Tool to Find Private APIs, Reject iPhone Apps

November 16th, 2009

Gruber Hockenberry Twitter

Speaking of Storm8, Unity-engine code, private API, and Gruber, A recent Twitter exchange between him shows just how seriously all of this is now being taken by the App Store:

Hockenberry: Hearing lots of reports about apps getting rejected due to private API usage. Maybe now you’ll believe me when I say it’s a bad idea…

Gruber: Yup: Apple recently started running apps through a static analysis tool to look for private API calls.

Google set off some of the private API discussion when they implemented them as part of the Google Mobile app (though it’s our understanding those API were later made public). Generally, private or unpublished API are kept that way because Apple (or whichever platform maker is supplying the APIs) hasn’t finished working on them, are planning changes, or is otherwise reserving their use — if 3rd parties implement them anyway, any future OS update can break them and cause problems for end users. Public API, on the other hand, are supported and intended to let developers do their thing without worrying about platform-level changes wrecking their apps.

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Apple Using Static Analysis Tool to Find Private APIs, Reject iPhone Apps


Apple Rejects/Removes Unity-built Games to Protect User Privacy

November 15th, 2009

app_store_church_lady

It looks like Apple is using its rejection power for good this time — removing games built on the Unity engine which included private-API calls that could be used to steal private user information like your iPhone’s phone number.

Not all of the rejected/removed games were engaged in privacy violations (or even had the network capability to exploit it), but Apple isn’t taking any chances following the Storm8 lawsuit. Touch Arcade has the details:

The Unity engine currently uses the two private API calls that Storm8 allegedly exploited to steal user data, NSGetEnviron and excserver. Mantas Puida of Unity Technologies explains these two API’s utilized by the Unity engine serve the following functions:

_NSGetEnviron is used by Mono runtime to provide implementation of .NET core API method: Environment.GetEnvironmentVariable().

exc_server is also used by Mono runtime to provide graceful NULL reference exception handling.

The Unity engine, however, has been updated to remove the offending API calls, and the games are being recompiled and resubmitted to the App Store. Hopefully this will keep users’ data safe from unscrupulous developers, while the scrupulous ones continue to turn out great games.

[Touch Arcade via TUAW]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Apple Rejects/Removes Unity-built Games to Protect User Privacy


After 3 Months, 3 Rejections, Airfoil Speakers Touch Ships, Developers Leave iPhone

November 13th, 2009

Airfoil Speaker Touch 1.0

After submitting a minor .1 bug fix for Airfoil Speakers Touch 1.0.1 [Free - iTunes link] for iPhone and iPod touch, longtime Mac developers Rogue Amoeba waited for what they assumed would be a routine App Store review. Three and a half months, three rejections, and the unsuccessful intervention of a champion at Apple, the app is finally in the store, but the developer has decided the process is too odorous to continue with the iPhone platform.

Don’t stop us just because you’ve heard this before over and over again.

The issue this time was Rogue Amoeba discovering the type of Mac and exact application that was being used as audio source, and displaying the corresponding Mac OS X-provided image of the machine and icon for the app.

Though standard — intended — behavior on the Mac, Apple’s App Store policy branded this a trademark violation and they requested it be changed. Rogue Amoeba assumed the request was erroneous and tried resubmitting, tried escalating via email, even had a champion inside Apple try help get it through. In the end, the App Store policy was an immovable object, and Rogue Amoeba had to remove the Mac and app icon images. Airfoil Speakers Touch 1.0.1 was then approved and placed in the app store.

(And during the whole process, Airfoil Speakers Touch 1.0, buggy as it was, and using the exact same artwork Apple had issue with in 1.0.1 was left untouched in the App Store for users to download and use).

In the future, we hope that developers will be allowed to ship software without needing Apple’s approval at all, the same way we do on Mac OS X. We hope the App Store will get better, review times will be shorter, reviews will be more intelligent, and that we can all focus on making great software. Right now, however, the platform is a mess.

The chorus of disenchanted developers is growing and we’re adding our voices as well. Rogue Amoeba no longer has any plans for additional iPhone applications, and updates to our existing iPhone applications will likely be rare. The iPhone platform had great promise, but that promise is not enough, so we’re focusing on the Mac.

Add our voice to the chorus: fix. this. More after the break…

While many of these developers point to Apple acting as App Store gatekeeper as the issue, we’d submit right now the actual issue is Apple continuing to act as a capricious, illogical, unpredictable, often stupefying gatekeeper.

Curating a store is just a business model. It may well cost them developers philosophically opposed to the idea, even incredibly talented ones like Facebook’s Joe Hewitt, but every decision has an opportunity cost. Choosing to curate a store, even one growing so fast it has 2 billion downloads and 100,000 apps, and continuing to suffer from poor communications, overzealous legal oversight, unclear guidelines, and the crap shoot that seems ultimately at the core of any given app getting approved on any given day… it just doesn’t work.

Getting rid of the gatekeeper might treat the symptom but is it the cure? Apple legal could just as easily issue a DMCA demand notice for an app using artwork they felt was a trademark violation, and have it taken down — even under Google’s more open, publish-first, investigate-if-flagged App Market system. The problem is Apple shouldn’t think using that artwork is a problem on the iPhone if it isn’t on the Mac. That, and the dozens of other so-obvious-it-hurts-our-brains-issues, are what needs to be fixed, and what are driving developers to question the platform.

Like Palm, Apple could allow developers to skip review entirely, leave them off the storefront, but give them a direct download link to market and distribute on their own. That wouldn’t fix this issue. They could extend Ad-Hoc to infinity so there’d be no update notification or over-the-air (re)downloads, but developers could make binaries available themselves and users could drag and drop them into iTunes to install, along with beefy warning flags for “unapproved apps”. They could create those $999+ “pro” developer accounts, along with dedicated App Store point-of-contact and accelerated review process (levels of partnership program exist on many other platforms and in many other businesses).

Or Apple could just spend some of that 35 billion on hiring a legion of reviewers (rather than just 40ish), training them to the standards of Apple Retail, creating a second team dedicated to communicating with developers, and third team focused solely on whatever tiny percentage of cases, like the one above, spiral out of control.

Yes, Apple is making incremental improvements like email escalation and better review status messages, but every step forward always seems to be met with an equal and opposing step back.

2 billion downloads, 100,000 apps — Apple touts the growth and size of the App Store in press releases, they need to start respecting that size in practice. Observably respecting. It shouldn’t take a champion inside Apple. It shouldn’t take emails from Apple Marketing SVP, Phil Schiller. It shouldn’t take an open letter from Steve Jobs. (Though it might help restore some developer confidence at this point). It should just work, and Apple needs to invest whatever they need to invest at this point to make it work.

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

After 3 Months, 3 Rejections, Airfoil Speakers Touch Ships, Developers Leave iPhone


How Macworld Got Their iPhone App Approved or How Having a Big Voice Helps

November 7th, 2009

app_store_church_lady

Umpteenth verse, same as the first — Macworld turned their iPhone ebook into and app and submitted it to the iTunes App Store. It was rejected. Several times. Finally editor Jason Snell expressed his frustration on Twitter and several high profile blogs picked it up. Apple called him immediately to try and make it right.

Good for Macworld. Bad for all the developers who lack the same megaphone by virtue of their job and connections.

Granted, with 100,000+ apps, the non-sensical and erroneous rejections remain a tiny percentage, but even a tiny percentage of 100,000+ represents many developers’ time, effort, and money. It’s frustrating for them and embarrassing for Apple.

Tim Cook and Phil Schiller claim they’re making improvements, and no doubt they are. From a pure perception point of view, however, this is one issue that needs fixing sooner rather than later.

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

How Macworld Got Their iPhone App Approved or How Having a Big Voice Helps


StoneLoops! of Jurassica Pulled from App Store Due to Copyright Complaint?

October 23rd, 2009
One of TiPb’s favorite iPhone games, indeed the game that cost some of us fingerprints on our index fingers, StoneLoops! of Jurassica has been pulled from the iTunes App Store following a copyright infringement complaint from Luxor-maker MumboJumbo. According to the developers’ blog Casual Games Harmony: About 3 weeks ago we have learned that [...]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

StoneLoops! of Jurassica Pulled from App Store Due to Copyright Complaint?


Google Says Apple Did Fully Reject Google Voice

September 18th, 2009

In a post on their official blog, Google has let the world know that, “in the interest of transparency,” they’re allowing the FCC to comply with a Freedom of Information Act request to fully publish their response about the whole Google Voice Rejection Brouhaha, and it’s an interesting read, to say the least. You can grab the PDF of the letter right here.

The letter, which had been previously redacted, claims that not only did Apple fully reject both Google Voice and Latitude, but the rejection came after conversations between top executives, including Phil Shiller. This contradicts Apple’s claim that they had not rejected the apps, but merely reviewing them in a more extensive way.

The reason for the rejections (as Google calls them) is what you probably expected: “duplicate functionality.” Google writes:

Apple’s representatives informed Google that the Google Voice application was rejected because Apple believed the application duplicated the core dialer functionality of the iPhone. The Apple representatives indicated that the company did not want applications that could potentially replace such functionality

The story is much the same for Google Latitude, but has a bit more shadenfreude to it since the functionality that’s being duplicated is “a version of Google Maps.” Google also details the dates of calls, emails, and in-person conversations between Alan Eustace of Google (VP of Engineering and Research) and Phil Schiller of Apple (VP of Worldwide Product Marketing, but you knew that).

So… the worm and turned and Google’s letting the world know they feel rejected. How do you feel after this latest development?

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Google Says Apple Did Fully Reject Google Voice


Apple Approves Rhapsody App, Palm Rejects NaNPlayer

September 10th, 2009

Rhapsody [free - iTunes Link] is now available in the iTunes App Store. It was less than a month ago that we told you about the submission of RealNetwork’s Rhapsody iPhone app, well Apple may have been scared straight by the FCC because it’s been approved and is now available as a free download.

Now don’t don’t forget there is a $15/month subscription fee you must dish out if you want all of that music streaming goodness over AT&T’s data network or Wi-Fi. Sorry folks, no off-line access like Spotify here.

In a strange twist of fate, PreCentral.net tells us Palm has rejected their first App Catalog app, NaNPlayer, a (superior according to PC) replacement for the built-in Pre music player. Why did they do this? The developer used an undocumented API and that violates the SDK agreement. Sound familiar, iPhone users? Will Palm now get the same grief Apple does?

Sound off in the comments!

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Apple Approves Rhapsody App, Palm Rejects NaNPlayer


C64 No Longer Available in App Store?

September 8th, 2009

no longer available

As of this writing, while the C64 emulator app still shows up in the iTunes App Store, attempting to buy it results in the above error message:

The item you tried to buy is no longer available

The availability of the item changed while you were using the store. The same item may be available with a different price or elsewhere on the store.

Whether this is just a glitch in the system, or a result of Apple pulling the app due to the BASIC interpreter still being accessible via a workaround (which would likely be a violation of the SDK license agreement), is unknown. If the latter, hopefully the developer can update and return the app to the store ASAP. Given how fast Apple has been processing Facebook updates lately, it shouldn’t take long to get a revision up, right?

[Thanks to @clayrussell for the head's up!]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

C64 No Longer Available in App Store?


Apple Telling Developers to Remove “Free Memory” Function from App Store iPhone Apps?

August 28th, 2009

app_store_church_lady

According to developers Bjango, Apple is now telling developers to remove the “Free Memory” function — the ability to clear data from RAM without force quitting or rebooting — from their iPhone (and iPod touch) applications or those applications will be removed from the App Store.

Bjango, who makes iStat [$1.99 on sale - iTunes link] had to do just that for their latest version:

Stat’s Free Memory function was removed at Apple’s request. This decision was completely out of our hands. Please note that all other apps with Free Memory appear to have been removed or updated without their Free Memory function too.

After eliciting feedback and considering their options, Bjango went ahead and removed the feature. (Bjango advises users who want the feature to NOT UPGRADE their copies, and reminds Mac users with Time Machine how to downgrade to the old, “Free Memory”-enabled version if necessary.)

To rub salt on their wounds, negative reviews are now piling up for iStat in iTunes, of course, despite Bjango explaining Apple requested the removal in the app’s “What’s New in This Version” section.

What Apple’s rationale may be (if Phil Schiller deigns anyone with another email) is unknown.

[Thanks Scott for the tip!]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Apple Telling Developers to Remove “Free Memory” Function from App Store iPhone Apps?


Convertbot 1.4 for iPhone Rejected by App Store Because Same “Time” Icon Now Confusable for “Recents”

August 28th, 2009

rejection

Convertbot [$0.99 - iTunes link] has seen their latest update, version 1.4 for iPhone (and iPod touch), rejected by at least 2 of Apple’s 40+ App Store reviewers because the icon they’re using for “Time” (the same icon they’ve been using since 1.0, mind you) is nigh-identical to Apple’s built in “Recent” icon, and that was enough to raise that troublesome “user confusion” flag at iTunes HQ.

They’re going to try and find a different yet equally minimalist icon, and we’re going to start counting down to a letter from either Phil Schiller or the FCC

Sigh.

[Via Daring Fireball]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Convertbot 1.4 for iPhone Rejected by App Store Because Same “Time” Icon Now Confusable for “Recents”