Archive for the ‘iphone’ category

Has AT&T fixed HSUPA upload speeds in your area?

July 25th, 2010

A bunch of readers are telling us AT&T and Alcatel Lucent have fixed the issues with HSUPA (high speed uploads) and their iPhone 4’s a positively racing up the information superhighway again. Not everyone in every place seems so lucky, however, as our good friend @TCPJ_Mickey, still seems to be chugging along sub-100 in Arizona.

You know what this means, right? Speed test!

We use speedtest.net’s app [iTunes link] but whatever your choice of measure, post where you are and what your upload speeds look like today and we’ll see if we can figure out if AT&T really is giving more Mbps in more places.

[Thanks to everyone who sent this in, sorry to Mickey!]

Has AT&T fixed HSUPA upload speeds in your area? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


New style YouTube embed for Flash-free iPhone video

July 25th, 2010

YouTube is experimenting with a new i-frame based embed style that would server up good ole’ Flash video for machines that support it and new fangled HTML5 video for Apple’s iOS devices, iPhone and iPad:

An enhancement to our video embed capability is now available through a new embed code style. This new style uses <i-frame> and looks like this:

<iframe type="text/html" width="640" height="385" src="http://www.youtube.com/embed/VIDEO_ID" frameborder="0"></iframe>

So, somewhere down the road, you’ll be able to play the YouTube video you want, in-line on the website you want, on the device you want, Apple and Adobe be damned.

Example after the break.

[YouTube via 9to5Mac]

New style YouTube embed for Flash-free iPhone video is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


New style YouTube embed for Flash-free iPhone video

July 25th, 2010

YouTube is experimenting with a new i-frame based embed style that would server up good ole’ Flash video for machines that support it and new fangled HTML5 video for Apple’s iOS devices, iPhone and iPad:

An enhancement to our video embed capability is now available through a new embed code style. This new style uses <i-frame> and looks like this:

<iframe type="text/html" width="640" height="385" src="http://www.youtube.com/embed/VIDEO_ID" frameborder="0"></iframe>

So, somewhere down the road, you’ll be able to play the YouTube video you want, in-line on the website you want, on the device you want, Apple and Adobe be damned.

Example after the break.

[YouTube via 9to5Mac]

New style YouTube embed for Flash-free iPhone video is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


New style YouTube embed for Flash-free iPhone video

July 25th, 2010

YouTube is experimenting with a new i-frame based embed style that would server up good ole’ Flash video for machines that support it and new fangled HTML5 video for Apple’s iOS devices, iPhone and iPad:

An enhancement to our video embed capability is now available through a new embed code style. This new style uses <i-frame> and looks like this:

<iframe type="text/html" width="640" height="385" src="http://www.youtube.com/embed/VIDEO_ID" frameborder="0"></iframe>

So, somewhere down the road, you’ll be able to play the YouTube video you want, in-line on the website you want, on the device you want, Apple and Adobe be damned.

Example after the break.

[YouTube via 9to5Mac]

New style YouTube embed for Flash-free iPhone video is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Chain Link Pro for iPhone – App Review

July 24th, 2010

Chain Link is based on the concept of creating as many links as you can and dragging them into the vortex in the middle of the screen without disturbing any other types of links.  The game starts off fairly easy and gets harder pretty quick.  There’s also support for OpenFeint to share your scores with your friends and other Chain Link users.  I found the game pretty addicting after a while.  Hit the jump for more screens and a walkthrough.

When you first open Chain Link, you’ll be asked to choose a game mode.  The differences are that in easy mode (static), the pieces won’t move by themselves.  They stay in one spot, where in arcade mode, they’ll move around, making it harder to avoid collisions.  Whenever pieces collide with another piece that isn’t a like kind, instead of creating a chain, the pieces that collide will shatter.  You’ll also lose one of your lives.  You get 3 lives.  After your third collision, game over.

Besides having regular game play modes, you can also choose timed modes.  The pieces will float up from the bottom and down from the top and you’ll have to try and coordinate chains as quickly as possible and drag them to the center.

All in all, Chain Link is a pretty decent game to kill time with.  It gets hard pretty quickly and there’s tons of game play modes to keep you busy.  There’s nothing more depressing than beating a game you like in a couple days and either having to wait for an update to add more levels or just retiring it altogether.  Especially when it’s a game you enjoy.  I don’t see this being the case with Chain Link.  There’s a lot of different game play options to keep you busy for quite some time. I think adding a few more options and maybe more visually appealing menus could improve the user experience.

[iTunes Link]

Pros

  • Easy to play
  • Lots of game play settings
  • OpenFeint Support

Cons

  • Some of the game play modes are a lot alike
  • The addition of more shapes would be welcome in order to make game play just a bit more complex for expert players
  • Main menu is somewhat cluttered
TiPb iPhone 3.5-star rated

YouTube Link

Chain Link Pro for iPhone – App Review is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Apple says Droid X does attenuate too

July 24th, 2010

Motorola Droid X antenna attenuation video

Apple has posted yet another competing smartphone attenuation video, this time rounding out their infamous collection with Motorola’s just-launched Verizon Droid X. The video shows the aforementioned monster of a phone dropping from 3 out of 4 bars to none when death-gripped.

Once again, however, no demonstration is made of any iPhone 4-style death-touch de-tuning.

So yeah, you can imagine how our friends over at Android Central are reacting…

Who does that leave for next, Palm, LG? Does Apple need to finish what they’ve started or just let it go already?

Video after the break…

Apple says Droid X does attenuate too is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


What’s the status of your free bumper case/refund?

July 23rd, 2010

We’re getting flooded with email and tweets about Apple automagic bumper case refunds. Looks like Apple is shifting into high gear and notifications are going out fast and furiously. Apple also launched an app today for those of you who don’t yet have bumpers so you can go claim one.

Let us know what your current bumper case status is in the poll above, and give us the details in the comments. Overall, how’s it going for you? Is Apple handling this right? Is antennagate pretty much over for ya?

What’s the status of your free bumper case/refund? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Otterbox Defender Case for iPhone 4 – first look

July 23rd, 2010

We’re planning something really fun for later in the summer and Otterbox was kind enough to send us out some Otterbox Defender Cases for iPhone 4 so we could start the prep work. If you’ve used an Otterbox Defender on previous iPhones, you know what you need to know. Same great protection, all new form factor. If you haven’t used one before, this is basically the full plate armor of iPhone protection in AD&D parlance. You have the hard plastic inner shell for structural support, the soft silicone outer skin for grip and scuff proofing, and a holster to keep it loaded and ready to go on your hip.

They’re just starting to come out, so if you absolutely have to have it as soon as possible, head on over to the TiPb iPhone 4 accessory store and place your pre-order.

Pictures after the break and much more to come!

Otterbox Defender Case for iPhone 4 – first look is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


iPhone, Android, and why smartphone openness is a lie

July 23rd, 2010

Android not open

I’ve written several times that the “openness” argument made against Apple’s iPhone in general, and by Google against Apple in particular is overblown and often disingenuous. Sure, other smartphones might theoretically be more open at the platform level, but when it comes down to manufacturers and carriers, the end user-facing openness is just not there. We’ve already been through how manufacturers can lock down ROMs, carriers can lock out side-loading and add bloat-ware, and Google themselves can remote kill apps. But we haven’t had real look at just how much of the “completely open” platforms are, you know, completely open.

Enter Robert Werlinger from sibling site PreCentral.net who is at OSCON 2010 and sat in for a talk by Aaron Williamson from the Software Freedom Law center on why open-source doesn’t always mean open on smartphones.

Just how proprietary are the implementations of Android? After examining what isn’t open source and why in contemporary Android phones (and on HTC G1), Williamson set out to see just how open he could make his phone while still maintaining phone functionality. After stripping all of the proprietary software with the exception of the modem firmware and audio routing software, he was left without: A camera, GPS, WIFI, Sensors, 3D , Bluetooth, Market. A surprising lack of functionality in an operating system that is presumably so “open”. Indeed, Android employs a similar licensing structure to MeeGo and Symbian: The Kernel is GPL and everything is Apache 2.0, allowing for proprietary modifications.

Bottom line, on a truly “open” Android device, you can’t even make a phone call. Eric Schmidt’s “completely open” is hyperbole when it comes to end users, even power end users. Robert sums it up nicely:

The biggest problem from an enthusiast standpoint is that folks like Cyanogen will continue to exist in a legal grey area, as members of the “open handset alliance” continue to perpetuate the myth that its platform has anything to do with openness.

Apple’s iOS is based on the open-source, BSD-licensed Mach kernel and network layers wrapped up in a completely proprietary UI and totally closed and controlled app platform. That has advantages and disadvantages and every user — from hax0r girl to soccer dad — will have to decide what better suits their needs.

Any company that thinks they can re-frame the discussion around false “openness” is in for a surprise, however, just as any user switching platforms over philosophy is going to get burned. That’s why philosophy be left out of the discussion and smartphone platforms and their backers compete with each other based on technology. In that arena, Google and their Android partners are catching up fast (even overtaking depending on who you asked). In that arena, Microsoft’s newly reborn, and proprietary Windows Phone 7 is just as interesting as Palm’s extremely open if not open-source, and newly acquired webOS, RIM’s ultra locked down, uber-secure BlackBerry as much competition as Nokia’s slowly opening Symbian.

Don’t believe me? Believe the FSF. Just like cake, “open smartphones” are a lie.

iPhone, Android, and why smartphone openness is a lie is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


White iPhone 4 delayed until “later this year”

July 23rd, 2010

Apple has just issued a statement on the white iPhone and it’s not good news for those still holding out for the now almost mythical device:

White models of Apple’s new iPhone 4 have continued to be more challenging to manufacture than we originally expected, and as a result they will not be available until later this year. The availability of the more popular iPhone 4 black models is not affected.

Anyone still going to wait? Sound off in comments…

[Apple PR, thanks Jake for the tip!]

White iPhone 4 delayed until “later this year” is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Do Apple and carriers remember they’re launching iPhone 4 in 17 more countries next week?

July 23rd, 2010

Steve Jobs mentioned almost in passing during the iPhone 4 press conference last week that iPhone 4 would be available on July 30 in Australia, Austria, Belgium, Canada, Denmark, Finland, Hong Kong, Ireland, Italy, Luxembourg, Netherlands, Norway, New Zealand, Singapore, South Korea, Sweden, and Switzerland.

That’s all well and good but it’s also now less than a week away and at least in Canada Apple still hasn’t updated its online store to say anything other than “coming soon”, and their carrier partners Rogers, Bell, and Telus have little more than the date.

No pre-orders have been offered. No FAQs or “blogger guy” videos on how carrier upgrades or subsidies will be handled. Apple will also be selling iPhone 4 unlocked for the first time in many of the above countries but for anyone willing to pay full price there’s still the small matter of getting a MicroSIM to go with it and having that MicroSIM activated with a new or existing account. For those not eager or able to cut down their old MiniSIM, no information on that is available either.

Apple has a lot on their plate right now. They’re selling iPhone 4 as fast as they can make them and if they’re having trouble supplying the few countries already launched, 17 more could be tight beyond belief. Negotiations with carriers might also be ongoing. It’s even possible Apple is trying to make sure carriers dig deep to offer early upgrades and keep data open and affordable. All of that could be going on in the back corridors and boardrooms up until the 11th hour.

But it stresses consumers. A phone is a big purchase, a contract a huge commitment. Sooner is better.

We’d like to know, frankly, so we can get on with the crazier aspects of impending Apple launches — will the antenna be tweaked, will white models be available? Will Apple Stores be opening early? Who’s going to have what in stock where?

If you’re in one of the above countries and waiting for iPhone 4 to launch next week, let us know if you’ve been able to get any information yet. If not are you buying no matter what, or holding off until you hear?

Do Apple and carriers remember they’re launching iPhone 4 in 17 more countries next week? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Here come the Apple bumper case refunds…

July 22nd, 2010

Bumper case refunds

Looks like Apple has begun the process of refunding Apple Online Store bumper case orders. *MacRumors says:

Existing back-ordered bumper cases have also been processed for refund. We expect the process will continue over the next few days. Apple is also expected to provide a method for in-store purchasers to also receive a refund but has provided no details yet.

As part of their iPhone 4 “antennagate” press conference, Steve Jobs announced Apple would be giving away free cases, including Apple Bumpers, to every iPhone 4 customer as a way to make them happy and alleviate any concerns about reception issues.

Anyone else get their refund notice yet?

[MacRumors]

Here come the Apple bumper case refunds… is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


iOS 4 features: Search the Web, Wikipedia

July 22nd, 2010

iphone_40_spotlight_google_wikipedia

While iOS 3 (iPhone 3.0) introduced Spotlight search for on-device information like contacts, songs, and apps, iOS 4 examples Spotlight to search the Web and Wikipedia as well.

From the main home screen, just swipe to move left to Spotlight, or click the home button to toggle to it, and start typing your search. You may see the aforementioned local results start to pop up but you’ll also see a Safari icon saying Search Web and a curiously blank icon saying Search Wikipedia.

Tap those and Spotlight fades, Safari comes up, and you’re off and searching the internet.

Already familiar with this? Then let us know if you’re using it and how it’s working for you. Any advantage to just going straight to Safari or tapping open a Wikipedia app?

For more features, see our complete iOS 4 walkthrough.

iOS 4 features: Search the Web, Wikipedia is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


True cost of Apple control: no carrier bloatware on iPhone

July 22nd, 2010

We often accuse Apple of being too controlling when it comes to the iPhone, but sometimes that control benefit the end user — for example preventing the kind of carrier bloatware being foisted on the iPhone that Wired says is being foisted on the new Android devices from Samsung and HTC. Examples include trial versions of subscription services like MobiTV, GoGo Flight Internet, Where, Nascar, Football, and others.

“It’s different from phone to phone and operator to operator,” says Keith Nowak, spokesman for HTC. “But in general, the apps are put there to meet the operator’s business and revenue needs.”

[...] But bloatware isn’t a feature in all smartphones. AT&T hasn’t piled extraneous software onto Apple’s iPhone.

No, AT&T hasn’t piled extraneous software onto Apple’s iPhone because Apple won’t let them. As Wired themselves profiled recently, any attempt by AT&T to dictate anything iPhone related to Apple would be rebuffed and — if needed — “escalated to Steve” who may then “scream at Ralph”.

At the D8 conference Steve Jobs said many companies mistakenly believe the distributors (retailers, carriers, cable providers, etc.) are their customers. Apple believes end users are their customers and in this case they don’t seem to care a wit what the carriers want.

Google’s model, by contrast, is incredibly carrier-centric. Their customers are the carriers. Their prime consideration is to get more and more manufacturers and carriers to make and carry more Android devices. That’s why their open source license is Apache — a license that ironically leaves their source open to carrier control up to and including the ability to close things out. Manufacturers and carriers can do pretty much anything they feel like including adding non-removable bloatware, locking out side-loading, preventing rooting, etc. And yeah, you can hack your way around it but you can also jailbreak an iPhone. That’s fine for power users. For mainstream users, not so much.

(Sadly, the single Android handset Google did control, the Nexus One, is being taken off the market.)

So we iPhone owners can get upset when Apple occasionally messes up and doesn’t approve an app until there’s an outcry, or sticks stock and weather apps on the iPhone we’d rather hide away, but does anyone think the iPhone user experience would be better if Apple were more open and the carrier was given complete control?

[Wired]

True cost of Apple control: no carrier bloatware on iPhone is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


AT&T activates 3.2 million iPhones in Q3

July 22nd, 2010

Hot on the heels of Apple’s 8.4 million iPhones sold in Q3, AT&T announces a record-breaking 3.2 million of those were activated on their network. Their churn levels were lower than ever as well, 1.01 percent postpaid churn and 1.29 percent total churn, and the all-important ARPU (average monthly revenues per subscriber) up 3.4 percent.

On June 24, AT&T began offering iPhone 4, the most powerful iPhone yet. Preorder sales of iPhone 4 were 10 times higher than the first day of preordering for iPhone 3GS a year earlier. For the full second quarter, AT&T iPhone activations totaled 3.2 million, the most quarterly iPhone activations ever. Approximately 27 percent of those activations were for customers who were new to AT&T.

27 percent new to AT&T, going into the 4th year of exclusivity? Yeah, that’s probably why they stick with that “I hate you, don’t leave me” borderline relationship with Apple.

And all this with iPhone 4 demand still exceeding Apple’s supply, and the white iPhone 4 still waiting on a limited, late July launch.

[Business Wire via TechCrunch]

AT&T activates 3.2 million iPhones in Q3 is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


iPhone is 3% of handset unit volume, 2x profit of RIM, Nokia, Sony combined. iPad next?

July 22nd, 2010

While iPhone accounts for only 3% of handset market share by unit volume, Finacial Times reveals some Goldman’s numbers that show it’s set to capture a stunning 2X the profit share of Nokia, RIM, and Sony — combined.

And Goldman only showed those numbers by way of saying how enthusiastic they are about iPad doing the same thing to the PC industry. That sounds crazy, but iPad almost equalled Mac sales numbers this quarter and while its margins are less than the Mac’s, they’re higher than the razor-thin netbook and bargain basement PC industry where much of the volume rests.

TiPb’s been saying for a while Apple only cared about market share as much as it meant increased profit share. Looks like that’s working out for them.

[Financial Times via Business Insider Daring Fireball]

iPhone is 3% of handset unit volume, 2x profit of RIM, Nokia, Sony combined. iPad next? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


And cue the iPhone on T-Mobile US in Q3 rumors!

July 22nd, 2010

Cult of Mac is claiming an exclusive, highly placed source has told them iPhone 4 is coming to T-Mobile US as soon as Q3:

Talks between Apple and T-Mobile are at an advanced stage, our source says, and it’s 80 percent likely that the iPhone will be coming to T-Mobile in Q3.

The source works at T-Mobile but asked not to be quoted directly and to remain anonymous because they aren’t authorized to talk to the press.

T-Mobile is a GSM carrier, like AT&T, but they use a 3G band probably not even supported by iPhone 4’s 5-band radio (though rumors suggest Apple might simply have chosen not to list it). If it’s not supported, Apple will either have to add that band to future units, or produce a new model just for T-Mo.

So anyone believe this? Anyone at least appreciate the break from the usual Verizon rumors?

[Cult of Mac]

And cue the iPhone on T-Mobile US in Q3 rumors! is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


AT&T outage in North Carolina, Georgia, Tennessee

July 21st, 2010

AT&T appears to be down in at least parts of North Carolina, Georgia, and Tennessee right now, but luckily TiPb readers still have land lines to light up our alert lines. We’re not sure whether it’s voice, data, or both as we’re getting lots of different reports. If you’re having a problem with your iPhone on AT&T, let us know where you are, what kind of service outages you’re experiencing, and if you’ve heard anything from AT&T.

[Thanks Roger and everyone who sent this in!]

AT&T outage in North Carolina, Georgia, Tennessee is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


StarDunk for iPhone- app review

July 21st, 2010

Once in a while there is a game that comes out that is simple, fun, addictive and priced for the masses. Ladies and gentleman I give you StarDunk!

StarDunk is brought to us by the fine folks at Gozilab that made iMoki. The premise behind StarDunk is to make baskets (as in basketball) with a ball and complete globally against other players. You have two basic game modes; offline and online. Offline is where you hone your skills and when ready you are ready, compete online.

The ball is positioned on the right side of the screen (there is a lefty mode) with the basket on the left. There is a limited guide that repositions itself on screen as you move your finger across for aiming of the ball. When you release, the ball shoots. There is more to the game than just making baskets. There are four vertical bars directly behind the basket, like a backboard. If you hit one before the ball goes in, it lights up. When all four are lit, you turn the bonus on. Bonuses range from a temporarily wider basket to three balls shooting at once for maximum scoring.

Each match lasts for a couple of minutes and to add to the drama, the last basket is in slow motion. After the match you are ranked on the specific contest you played as well as your global ranking. You can also view your scores against your own countrymen and friends on the Plus+ network.

I have a lot of fun with this title. I find no real flaws. It is a blast to play and is one of the ultimate pick-up and play titles.

[$0.99- iTunes Link]

TiPb iPhone 5-star rated

Pros

  • Quick fun
  • Global multiplayer
  • Plus+ integration
  • Great techno music to keep the blood flowin’

Cons

  • None!

StarDunk for iPhone- app review is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Apple adds Nokia N97 mini video to death-grip series

July 21st, 2010

Nokia N97 attenuation

Apple has added the Nokia N97 mini to their (growing?) list of smartphones that suffer from the now-infamous “antennagate” death-grip. Here we see the N97 dropping from 7 to 3 bars.

Of course, iPhone 4 doesn’t suffer from death-grip but death-touch, a single point of attenuation on the bottom left side. Apple made a trade-off for better overall reception and increased battery size at the expense of that single point of death-touch in low signal areas, but has since attempted to draw attention to the greater, industry-wide death-grip. (Though there’s at least one video out, not from Apple, showing the new Samsung Galaxy S succumbing to a death-finger all its own.)

Meanwhile, David Chartier has started Don’t Hold it Wrong, a log of similar videos as well as manuals where manufacturers point out attenuation areas on many different phones.

It’s not surprising the whole “antennagate” hasn’t faded away yet. It is a little surprising Apple’s still adding to the attention. Video after the break.

Update: as commenters rightly point out, Apple didn’t originally include Nokia on their antenna page but Nokia saw fit to make a statement about it, so now the collection has been rounded out.

[Thanks to everyone who sent this in!]

Apple adds Nokia N97 mini video to death-grip series is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Apple’s sold 100,000,000 iOS devices and counting

July 21st, 2010

According to Apple’s Q3 2010 conference call today, they’ve officially passed the monstrous 100,000,000 iOS devices sold milestone. At the iOS 4 sneak preview event on April 8, Steve Jobs revealed Apple had sold 50 million iPhones and 35 million iPod touches. On April 20, Apple announced 8.7 million iPhones sold in Q2. So, if we include those in the 50 million number, add the 8.4 million sold in Q3, that’s 58.4 million iPhones alongside 3.3 million iPads, leaving room for 38.3 million or so iPod touches.

To put the iPad numbers in perspective, Apple sold 3.3 million of them in their debut quarter, and they sold 3.5 million Macs during the same period — their best Mac quarter ever.

And while not all of these devices are still actively being used, theoretically each and every one of them can run most of the 225,000 iPhone apps on the iTunes App Store (iPad runs them boxed or pixel doubled), making a ginormous target for developers.

Those numbers will no doubt increase next year, perhaps adding an iOS Apple TV, an iOS layer on Mac to replace Front Row and Dashboard, and only Steve Jobs knows (and teases) what else.

Any wonder WWDC 2010 focused so much on iOS?

Apple’s sold 100,000,000 iOS devices and counting is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Apple’s massive North Carolina data center to go online next year

July 21st, 2010

During Apple’s Q3 2010 conference call, CFO Peter Oppenheimer revealed that Apple’s massive North Carolina data center is on schedule and should go online in 2011. Oppenheimer didn’t reveal what the data center would be used for but rumors persist of an iTunes.com streaming music, TV, and movie service.

With 100,000,000 iOS devices sold to date, additional rumors of an iOS Apple TV, and countless desktop iTunes installs on the market, pushing that much content would certainly need a world-class data center.

If this year’s iPod touch event in September doesn’t offer any clues, maybe next year’s iPad event will?

Apple’s massive North Carolina data center to go online next year is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Apple Q3 2010 financial results conference call

July 20th, 2010

Follow along with TiPb as we listen to and comment on Apple’s Q3 2010 financial results conference call. We’re not live-blogging this, just posting highlights so you’ll need to refresh from time to time to see new notes.

If you want to listen while you read, head on over to Apple.com for the audio stream.

Now on with the highlights:

  • Waiting on additional participants to show up
  • Starting now, IR person reading safe harbor provision
  • Tim Cook (henceforth TC), Peter Oppenheimer (OP) on tap, no Steve Jobs announced
  • OP: introducing results, began shipping iPad in 10 countries, launched iPhone 4, shipped iOS 4, new record for Mac sales
  • OP: Highest revenue ever 15.7 million, 4.23 margin, 3.25 net income, EPS 3.51
  • OP: Mac sales. Short version — they did very well.
  • OP: 9.4 million iPods. Declining. iPod touch 48% growth. Mix-shift to iPod touch 12% up, revenue growth 4% up. Share over 70%. Top selling MP3 sale, gaining share.
  • OP: iTunes exceeded 1 billion dollars. App Store 225,000 apps, 11,000 just for iPad. 5 billion apps downloaded.
  • OP: iPhone 8.4 million, 1.7 million iPhone 4 in 5 countries. 61% year-over-year growth. Customers loving new features, FaceTime, Retina Display, glass and stainless steel
  • OP: 5.53 billion for ancillary sales, up over 70%.
  • OP: 154 carriers in over 80 countries, Asia, Europe, Japan increasing
  • OP: Over 100,000,000 iOS devices sold. iOS 4 very favorable, people loving new features.
  • OP: iPad off to good start. 3.27 million iPads sold in 10 countries. 9 additional countries on July 23.
  • OP: Apple retail still growing.
  • OP: [Talking financial details about why their usual conservative numbers were exceeded. Again. Seriously]
  • OP: 48 billion on hand, up 4 billion. Still preserving capital, short dated, high quality investments
  • OP: Outlook to Q4. Offering free cases to all customers who purchased iPhone 4 until Sept. 30. Deferring revenue on those cases. Should cost 175 million.
  • OP: Expect 18 billion, 35% gross margin in Q4. Sequential decline due to higher mix of iPhone 4 and iPad which have higher cost structures, also free cases. Back to school promotions as well.
  • OP: In closing, they’re thrilled!
  • Now starting Q&A
  • Q: What are you hearing from corporations, adoption?
  • TC: iPhone now in 80% of Fortune 100 piloting or deploying, 60% of Fortune 500. 400 higher ed institutions as well. iOS 4 was a help.
  • TC: iPad in first 90 days. 50% of Fortune 100 testing or deploying. Incredible.
  • OP: Higher iPhone and accessory sales than they anticipated.
  • Q: Supply/demand breakdown, constraints?
  • TC: iPod, none. iPad and iPhone are different, both iPad and iPhone 4 had backlog couldn’t fill, still selling as fast as they can make them. High demand is never a problem. Planning 1 million a month capacity was a bold move, analysts predicted 1 million in sales for years. Did that in 1 month, still doing that. Apple is increasing capacity as fast as they can. Confident they will be able to do it.
  • TC: Just started ramping iPhone 4 in June. Limited days, only 4 days in Q.
  • TC: greatly reduced iPhone 3GS sales around June 7. Didn’t launch iPhone 4, new 3GS on June 24. Result was significantly lower sales after June 7 until June 24.
  • TC: 250,000 more units if they’d held inventory flat.
  • Q: Why are there supply problems? Rumors Apple does that on purpose.
  • TC: Would rather market move quickly to new products. How they want to manage it. Don’t purposefully create shortages for buzz. Not their objective. Would like to fill every order as quickly as they can. Demand for iPhone 4 absolutely stunning.
  • TC: Returns for antenna issue are very small.
  • TC: Pleasantly surprised how fast iPad has gotten going. Much faster to 1 million than iPod. Not following typical new product curve where it takes a long time to go mainstream after early adoption.
  • OP: Won’t reveal iPod Wi-Fi vs. 3G split, but demand for all of them have been amazing. Average $640.
  • Q: Will iPad cannibalize other product lines? Any thoughts?
  • TC: Discuss it internally, only selling 3 months. To early to tell. Thrilled they recorded best Mac quarter ever even with iPad sales. Jaw dropper.
  • Q: iAds business?
  • OP: Just launched in July. Will learn a lot this calendar year. No further specifics.
  • Q: Datacenter coming along?
  • OP: On schedule. Everything going fine. Expect to complete by end of calendar year.
  • Q: Cannibalization of iPad on iPod touch?
  • OP: iPod ASPs down $7, driven by start of back to school promotion, stronger US dollar. Mix up on iPod touch.
  • Q: Impact of bumper give-away?
  • OP: Will need to defer revenue for iPhone 4 they sell where they’ve not delivered bumpers, not heard from customers wanting to place order. Revenue accrual with no cost, will expense cost when shipped to customers.
  • Q: Android shipments increasing, competition to iPhone family?
  • TC: Haven’t seen Android results, sum of several companies. iPhone up 61% despite drawdowns and transition, growing faster than market.
  • Q: Competing tablets, 3G subsidies coming fall, impact?
  • TC: Selling every unit they can make, looks good in every country they’ve launched it in. Anecdotally growing faster than early adopter, faster than any product he knows of. Doesn’t know what competition will do. Everyone working on something. Apple extremely happy with position and business model. Affordable rate structure, starts at $15, no commitment, aggressive device pricing. Yes, someone could jack up rate plans, subsidize. Not sure people will want another contract. If someone tries it, both learn.
  • Q: iPhone software developers have complained not about App Store rules but about arbitrary nature. Apple done anything?
  • OP: Always looking to make developers happy, 225K apps, 5 billion downloads, 1 billion in payments to devs, iAds a second stream. Care deeply. Want to have great apps. Success is unparalleled.
  • TC: Vast majority of apps approved within 7 days. Many that aren’t have bugs, re-submitted, approved. Want to ensure pornography, graphic scenes don’t come on platform. Not everyone agrees, but that’s how they’re doing it.
  • Q: Dev concern misplaced?
  • TC: Value their concerns, modify when appropriate. Won’t say every concern misplaced. Value their feedback.
  • Q: Move to mobility?
  • TC: Long run, will see portables grow.
  • Q: FaceTime, industry standard, how will it role out? Windows, Mac?
  • TC: Sticking to financials for today.
  • Q: iPhone strong in Asia, Europe, Japan. Why not North America?
  • TC: Not law of large numbers. Phone market will increasingly become smartphone market. Steve said that long ago. Lots of domestic, Americas opportunities. Mac, iPhone, or iPad growing faster internationally. See that in revenues as well. Perspective, Americas growing 40% so this is huge number, just international numbers are killer.
  • Q: iPhone growth has come from broader carrier distribution. Broaden within countries, emerging markets like China, India, pre-paid?
  • TC: Extraordinary opportunity. Mac as example, AsiaPC Mac grew 73%, phenomenal. In China, grew 144%. Korea, 184%. HK almost 200%. Even in difficult economy like Spain, grew 59%.
  • TC: iPhone space doing well in all key markets, expanding that, learning what they learned with exclusive deals, looking market by market, opening Spain up. Will go from exclusive in Spain to 3. More countries remaining. Increased distribution, market, move to smartphone. All in iPhone favor. Sees enormous opportunity. Biggest challenge is determining which to deploy resources.
  • Q: Will there be iPad halo?
  • TC: Agrees, most people external to Apple focus on cannibalization, internally focus on synergy between. iPod historically people at Apple felt iPod created halo for Mac. Will see about iPad, doesn’t want to predict it. Mac share still low. Still enormous opportunity to grow. Might be some synergy. iDevices -> Mac, iPad < -> iPhone. This is where it’s great to have lower share. If iPad cannibalizes PCs, fantastic for Apple. Big market.
  • Q: Impact of wage hikes from sub-contractors?
  • TC: Don’t want to get into terms of commercial agreements, competitive info.
  • Q: Expand carriers to tap domestic demand, or enough with AT&T?
  • TC: Very happy to be partner with AT&T. Been first class partner, pioneered smartphone growth from network POV in US. That’s all.
  • OP: Best iPhone they’ve ever shipped, higher cost structure.
  • Q: Gap iPhone, iPad supply and demand? How many units?
  • TC: Don’t know. Only know if you have enough supply. Don’t have it.
  • That’s all folks!

Apple Q3 2010 financial results conference call is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Apple shows off $100 million antenna design and test labs

July 20th, 2010

Apple shows off $100 million antenna design and test labs

Following their iPhone 4 press conference last Friday, Apple showed for the first time their massive $100 million dollar antenna design and test labs both on the web at apple.com, and to select members of the media. The images look like something out of science fiction, of Charles Xavier’s Cerebro and the StarGate recreated in blue foam. There are 4 facilities with 17 antenna characterization (anechoic) chambers put together to test everything from 2G and 3G cell networks to Wi-Fi, Bluetooth, and GPS.

Apple’s site says:

Apple engineers tested iPhone 4 in a variety of scenarios, environments, and conditions in order to gauge performance. They spent thousands of hours in cities in the U.S. and throughout the world testing iPhone 4 call quality, dropped-call performance, call origination and termination, and in-service time. They tested iPhone 4 while stationary, at high and low speeds, and in urban, dense urban, and highway environments. In low-coverage areas and good-coverage areas, during peak and off-peak hours — iPhone 4 was field-tested in nearly every possible coverage scenario across different vendor and carrier equipment all over the world.

Josh Topolsky of Engadget says:

And we get it — there have been people out there suggesting that Apple simply didn’t test their phone before letting it out into the market. Or that they were so bone-headed that they only tested it in those special cases made for bringing the phone to bars, so of course they didn’t see the antenna issue. But let’s be honest — this is a multi-billion dollar company that’s been making wireless devices for a long, long time. This isn’t their first phone, it’s their fourth, and though there have been reception issues with the previous models, nothing suggests that Apple isn’t doing its due diligence on these phones. The truth is, we didn’t need the tour to understand that, but it’s possible some people do.

John Paczkowski of Digital Daily says:

[Ruben Caballero, a Senior Director of Engineering responsible for antenna design] said the iPhone 4 spent 2 years in those labs before it was released to the public. 2 years. The company tested the hell out of the device and any suggestion that it didn’t is ludicrous. Apple was clearly well aware that the iPhone 4 can suffer some signal degradation when held a certain way, but in its eyes that’s the original sin with which ALL cell phones are born. Let he who is without sin cast the first phone, right?

MG Siegler of TechCrunch says:

No matter what your take is on the iPhone 4 antenna — my take is here: it’s real, but not a big deal — there is no question that Apple spends a huge amount of time and money testing these devices. And the fact that the thing people will care most about in this whole 1,200-word post is the passing mention that the iPhone 5 and iPhone 6 may have been in one of these rooms, says just about all you need to say about the state of the iPhone.

So our take away is this: Apple has put hundreds of millions of dollars and years of effort into building, staffing, and using a state of the art antenna reception facility. They want to create the best phones in the world, not just the best digital devices. Of course they knew there was a single death-touch point of attenuation on iPhone 4 but decided the benefits of overall better reception, longer battery life, and innovating in the antenna space (which is always a step-forward, step-back game) was worth the trade-off. But they utterly failed to properly prepare users and especially the media for the implications of that trade-off, and then reacted poorly when that lack of prep-time came back to bite them. (Including trying to switch the discussion from specific death-touch to industry-wide death-grip).

The confluence of that technological trade-off, failure to set expectations, and the media frenzy that’s followed has created a huge rift in popular perception probably best exemplified by Consumer Reports — the crux upon which a lot of “antennagate” hinges — not recommending iPhone 4 despite rating it the best smartphone on the planet.

It would almost be comedic if it wasn’t so absurd.

Apple shows off $100 million antenna design and test labs is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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MOG music app for iPhone/iPod touch launches in App Store

July 20th, 2010

Today MOG (Music on the Go) [iTunes Link - free download] has been released into the App Store. For $10/per month you will get access to over 8 million songs with the ability to store the MP3 files (up to 320Kbps) directly on your iPhone/iPod touch to listen to them whenever and wherever you want. Keep in mind this is purely an app that allows you to store the music locally on your iOS device and not actually keep or transfer the files.

Unlike some of the streaming music apps such as Pandora, with MOG you get ad-free music from favorite artists with no limit on the number of consecutive tracks by a single artist. The one big pitfall is the current lack of multi-tasking support. On a positive note we were promised that this will be added within a few weeks time period.

Be sure to check out the video after the the break and if you give MOG’s free three-day, no commitment trial a go let us know what you think in the comments below!

MOG music app for iPhone/iPod touch launches in App Store is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog